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Cerbera

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Everything posted by Cerbera

  1. IQP Gold Star. I assume you'll be modelling burger and fries to go with that ? CBR
  2. I see everyone's doing it today. Do you mean 'Coveted' ? :)
  3. Solving ngons and triangles is both the art and the heart of modelling. Only repeated practice, and few good techniques videos ()then more practice) will teach you how to solve these things. The main modelling tutorial for sale on this very site has some good tips, and there are worse places to start than Sheppard O'Neill's Youtube SDS modelling series. Christoph Doe's YT series is on a similarly excellent level. Failing that, I do private tuition over Skype or email if that would help you more. If so please PM me. CBR
  4. Fair play, though - I couldn't say that in German without looking it up, and I got German A-level ! Modelling-wise it's not quite as stellar as the textures; you have allowed triangles to be there when there is no need for them, and some of the poly sizes are a little uneven. Having said that, all the forms are there, both Max and C4D are extremely forgiving of triangles, so you've got away with it, but no gold star from the Quad Police this time I'm afraid :) CBR
  5. I suspect you mean ' battle scarred' - a battle-scared gun isn't any use to anyone :) I like that. Handle texturing is particularly good. If I had to make a criticism it would be that the wear and damage on the metal parts isn't quite where I'm expecting it to be (edges most, inner bits less so, moving parts shinier etc) and also (less importantly) that it is mysteriously hanging in the air rather than lying down on a surface. Good work overall though. You should post some wires so we can see your modelling ! CBR
  6. No. I know nothing at all about voxels. If you could explain what they are,how they are helpful / better / different to standard modelling techniques, I'd appreciate it ! :) What's the workflow like ? Mic certainly looks nicely done. CBR
  7. This mainly applies to animation - you will almost always render still shots yourself, although be prepared to write off a machine for a day or 2 if you are doing high quality hi-res architectural scenes with thousands of objects, computers don't, as a rule, do other things well while rendering. If you have enough computers that you can spare a couple of them to just render all the time, then you can consider rendering animations yourself, limited only by client deadlines and your electricity remaining on. Power cuts when there is a deadline looming is scary stuff. Some animations, where you have to do many hundreds of frames, and each frame takes 10 minutes - well - if I find myself in that situation it's straight to the render farm for me :) CBR
  8. 2 is more efficient, but 1 is more even and nicer edge flow, and has a neater defining rim of polys all the way round, and less 4+ poles and is therefore preferable (to me at least!). CBR
  9. @vanbohle Hi - I badly need some gardening work done, and I can't be bothered to do it. Can you do it for me ? When it's passed the garden inspection I'll delete it afterwards.
  10. Cerbera

    table clock

    Nope - now it looks like the table is made of chocolate :) Way too shiny, and 'painted brown', which tables never are. Go online, search for 'wooden board texture', and find a lovely bit of teak to use as your base texture. Make sure it is big enough to use without tiling. Pop that in the color channel. Then, Filter it to greyscale, and put that in the bump channel, but keep values very low - no more than 7%-10%. Lastly in reflectance, delete whatever's there, add a new beckmann layer, give it 20-40% roughness, turn Specular level to 0 and set fresnel to dielectric / oil, but then go to the layer level and turn it right down to no more than 5%. That should give you a nice polished table without OTT reflections. Lastly, go and find a scratch map online, put it under a filter, then dump that in the roughness map slot of your Beckmann layer, and turn roughness up to 85%. Then, in the filter settings, clamp hi and low inwards until you have precisely the amount of scratches showing that you want. That should do it. CBR
  11. Oh HIM ! Sorry - I was meaning the guy on the right doing 2 fingers.... over here that's only slightly less offensive than the single middle finger :)
  12. No no no :) Heavy Metal hands is forefinger and pinky, middle 2 down. If you get that wrong in certain places that could end you up in some trouble :)
  13. Cerbera

    2nd car model

    Top pic is most effective. You should post some wires so we can see how you're doing modelling-wise...
  14. That little girl looks... weird :) Sort of like an old man dressed as a little girl... I think it's the big masculine hands and the jawline. Come to think of it, the woman on the left has the same problem but less so. And that's the first time I've seen someone warmly smiling while they are flipping someone off :) Not to detract from your plan though, which sounds like a good idea. Keep up the good work !
  15. Cerbera

    table clock

    There we go ! :) Good job. Next thing to fix is the table, which is lacking some reflections, and could do with a nice photo texture and something to make it more worn and less flawless.
  16. Cerbera

    table clock

    OK, next thing. That glass doesn't have any thickness does it ? And it needs some, because at the moment you have the internals of a clock suspended in a solid block of glass ;)
  17. Thank you for sharing. Looks like a nice model. CBR
  18. Cerbera

    table clock

    Quick ! - put something in the scene for all that gold and glass to reflect ! I'd be going for a complex and richly coloured indoor HDRI environment... CBR
  19. That is excellent :) And in English too !!!
  20. Very nice. The Intergalactic Quad Police award you a Gold Star. Although you could iron or smooth brush the center polys for nicer distribution ;)
  21. Actually all of the control panels have annoyed me. Not only in their '70's idea of the future' and boxy, external, unflowing design, but also in their total impracticality for the user. How is DV meant to see any of the settings or lights or controls on any of his panels while he's wearing a mask that won't let him look down ? not only that, but the 2 modules on his belt are the same in mirror image for some reason, and there are no labels on any of the controls, which must feel identical, and be extremely difficult to distinguish or operate whilst wearing thick leather gloves and not being able to see ! But they're still quite nice shapes to model, so swings and roundabouts, hey ? :)
  22. To be fair, the R18 and older cloner tools also do a reasonable job of greeble-like distribution with the right settings and effectors, but as OP said, no library support, which is really what makes Greebler so helpful. Having said that, of course you could store all your greebles in a scene file or as objects in the C4D content browser so you could easily add them to cloner or hair systems in the future...
  23. Cerbera

    Criticise Me.

    Ah OK - that makes sense. And yes, you do mean joints, which is what they are called in C4D.
  24. Cerbera

    Criticise Me.

    Just out of interest - what is there about a star destroyer that possibly requires bones ?! (I assume you mean 'joints').
  25. Cerbera

    Criticise Me.

    I'm quite impressed by whoever modelled that death star and star destroyer ! But as my cafe contemporaries have pointed out, lasers and space in general are best done elsewhere, although it can be done well in C4D provided you are prepared to throw a lot of render time at it while you perfect your spacescape. The single biggest tip I can give you RE making things more film quality is 'backlighting'. Make sure that you have precisely placed rim lights behind your models to make things seems large. Also, no depth of field, and when you do get to AFX, don't go mental with lens flares ;) CBR
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