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Cerbera

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Everything posted by Cerbera

  1. Cerbera

    R2D2 in snow

    You could fix that in a minute flat with Magic Snow from nitro4D ! :) So tell us - how did you get your lovely atmosphere ? CBR
  2. Cerbera

    R2D2 in snow

    From the thumbnail I thought that was gonna be rubbish, but am delighted to have clicked it and discovered it's actually very very good. Nice one ! :) If I had one criticism (and I always do :) it would be that it strikes me as odd that the rocks don't have any snow on them when the ground is covered - otherwise, it's a really pleasing atmospheric shot. CBR
  3. Yes that's exactly my problem with it - if I can't do it sitting down, I'm not doing it at all ! :D Actually, you can do it sitting down but if I want to be waving my arms about like a lunatic I'll get a job directing traffic or landing planes ! :)
  4. I suppose it was inevitable as soon as we invented VR goggles, and of course all the games and consumer nonsense came first, but today I found this, Masterpiece VR, which is the first true virtual sculpt app I have seen, and it works with Steam, Occulus, and Viveport. Main website is below. https://www.masterpiecevr.com/ It looks like it has some quite pro features from the videos, and whilst I think it's probably still less effort to use a mouse / pen than it is to be madly sweeping your hands everywhere and walking about, it is an interesting concept, and does open up the somewhat unique possibility for 2 or more people to model the same thing at the same time, which is pretty cool if you're into that sort of collaboration... So what do you think; any good - would you use it - would it be easier or more comfortable than the way we do things now ? Would it make us violently ill as we were creating ? All good questions, so just throwing it out there to see what you all think. CBR
  5. No image there, and very difficult to visualise without it ! CBR
  6. I've just been watching the C4Dlive stream, and have just heard for the very first time, from anywhere, including this thread (!) that R19 includes an <50% speed increase for Standard Render, most effective on scenes with lots of reflection, transparency and refraction. It is literally double the speed it used to be, and nobody has mentioned it ! I still use SR for hair, and in a few other circumstances too, so this is excellent news in my book, and I just thought I should shout about it here a little bit in case anyone else had missed that. CBR
  7. Cerbera

    Piano Keys

    Is that a Bosendorfer 290 by any chance ? Always nice to see people modelling the old ivories :) Lookin good. If I had any criticism, it would be that your white keys are too long (unless it's for an alien with 6 inch fingers !) A while back I did a similar model :) I'd be interested to see a wireframe, particularly of your black keys... CBR
  8. If you're not going to buy a plugin, then you are really going to struggle to get snow, sand, ocean and explosions any other way. You might be better moving to blender, which is the only free option that comes close to these things. Actually, snow you can probably do with the internal particles or magic snow from Nitro4d, but not the other stuff... CBR
  9. Houdini is one of the hardest things to learn you can do in 3D - it's a years long and initially vertical learning curve that one. But very very capable if you're willing to put the effort in. Realflow is much easier and more limited in scope, and you'll need something else for snow, sand and explosions, probably xparticles is the most intuitive solution to those sorts of things without resorting to proper voxel solvers like Turbulence FD etc. CBR
  10. Not in the film he wasn't ! Production level-wise, you would have got a lot nicer edges if you'd SDS modelled it. But it's OK; the texture work is going a long way to save it... it's only modelling purists that will notice or care. But you have posted in the area where we all hang out, so notice we did ;)
  11. Yeah texturing work is great, but modelling less so. Horrible ngons everywhere, triangles that don't need to be there, over-dense geometry in places. Most of this has happened because things were made with splines in generators. However Wall-e is good example of an object where this isn't a massive loss, and we don't compromise the render too badly as a result, if only because subdivision has been largely avoided. CBR
  12. Cerbera

    when do you UV?

    There are 3 main reasons to UV things: 1. You are exporting somewhere else that requires UV maps, for example a game engine, or where you need cross platform compatibility, like if you are making a model to sell. 2. You are dealing with a shape that is not adequately textured using the standard projection modes. 3. You are sculpting, and want to bake that down to materials. There are exceptions to these of course - for example where the standard projections don't work, sometimes tri-planar mapping will, and it is usually less effort to set that up than it is to UV the object. CBR
  13. Cerbera

    Greenhouse WIP

    Yes :) that looks so much better now ! CBR
  14. Could someone tell me why Instagram is a good thing ? To me it looks awful - square only aspect ratio, and pics too small to be properly viewable and you have to log in to see anything. Kinda like the opposite of the rather nice gallery software we already have here ! Wouldn't we get a nicer result, and better quality images if we did the same thing but on somewhere like DeviantArt etc ? or even Twitter, which has really good image settings now. Although of course someone's gotta Admin it, and poor @Igor doesn't need the hassle I'm sure... I'd offer if I didn't hate Instagram so much :) CBR
  15. This isn't exactly what you want, but it does lead the way, and let you know what can be done with effectors and motext... So one way would be using 2 cloners, and falloffs to make your random word transition into your final word; ie one randomizes and scales down as the other one de-randomizes and scales up ? There will be other ways too - I'm sure our resident Mograph experts will want to chip in their ideas... CBR
  16. Cerbera

    aaOcean for C4D?

    That's a great find. Thanks for sharing. Very very useful. CBR
  17. Cerbera

    Cars With Names

    Ha, good idea for a series, and nice looking models ! Wouldn't the scary car be called Mary though ?! :) CBR
  18. Even though it might not be all-quads perfection, a lot of it is, and that is still a pretty bloody awesome model :) How long did you spend on it ? CBR
  19. No need to shoot me a PM - just ask to join the club in the club options !
  20. Cerbera

    Critique plz

    Sure, no problem...
  21. Hello, and welcome to the forum. I'm a great fan of anything cat-based, so it's a winner for me :) However, you should probably go back and pop an 'H' into the title - 'Panter' means 'someone who is either too hot, or out of breath and panting', whereas I'm sure you were going for 'Panther', which is the big black feline. Could we see the base model wireframe / isoparms ? Always good to see the edge flow of models like this... I also came from Max originally, and I suspect that overall you will be very pleased that you did, even if you find some little modelling / UV annoyances along the way. We do not have anything so useful as 'set flow' for example. Oh, and I should tell you what I didn't find out for a long time after switching to Cinema - the equivalent of Connect in Max is called 'Edge Cut' in Cinema, and you use modifier keys to do pinch and slide, and drag right as you click to add more cuts. CBR
  22. Is 'No Response' the title of your image, or an instruction to cafe members ?! :D CBR
  23. Cerbera

    Greenhouse WIP

    Definitely looking better ! It's pleasing to look around now, and I can enjoy all the little details... bricks and shadows particularly - much better now. You're right - stuff is never finished; only left at the point we ran out of time or inclination :) CBR
  24. Yep, after I updated drivers, and compiled shaders (7 mins here), even my old little GTX650Ti Boost is working very nicely with ProRender now... But is it right that any noise I use now can't have its texture space changed ? That option is greyed out with PR. CBR
  25. Yep, also the OpenSubdiv UV fail bug also remains, but I've whinged about that in another thread, so won't repeat myself here as well. I used to have a lot of confidence that if things didn't work early on in a version they usually did in the updates. Not any more it seems... anyway - sorry they didn't fix yours either ! :/ CBR
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