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Everything posted by Cerbera
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You are not seeing this ? CBR
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Regular dynamics are now under their own Bullet sub-menu further up. CBR
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That is not the difference - the calculated thickness is handled by the value set in the cloth tag, whereas what you see is just a cloth surface generating the physical thickness. I suspect the main difference between yours and mine is damping in the Master Sim Settings - mine is set to 100%. Anyway, here is my scene file so you can compare and contrast... Conveyor 26 cloth.c4d CBR
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Interesting 🙂 I wouldn't naturally assume this would work, because we don't often see conveyor belts in the real world made out of cloth, presumably for the reason you mentioned, that cloth doesn't easily hold enough tension to be useful in a conveyor situation ! However, if you change a couple of things about the animation and your mesh, we can probably make it work better than it is now ! 1. Your belt needs to be even polys in the direction of spin, so not quite the variable density you have going on now... 2. Move the rollers away from each other during the start of the animation so tension is increased. CBR
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Welcome to the Core 🙂 Almost the right place, but you'll know for next time... We need additional information: How many sectional images do you have, and what format are they in - ie are they suitable for flat projection ? Is this animated ? Also it would be helpful to see your whole setup so we can spot the pitfalls - feel free to upload the scene file, or some pictures of it that shows us what geo you are working with... CBR
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No, I think the only paths we can add are the materials ones AFAIK. Layouts is always checking the prefs folder path/library/layout CBR
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Cerbera replied to HappyPolygon's topic in News
Ditto here with fields - took me much longer than I thought it would to fully appreciate those, and still not sure I do fully, in all aspects ! Sub-fields still confuse me 🙂 The new 25 UI led to about a month of uncertainty and looking for stuff which wasn't where it used to be, but I am already beginning to forget that time, and get back to being suitably zippy in the newer versions. And now with all these new modelling tools in 26 I would find it very hard to go backwards now... CBR -
Well I don't understand that. I didn't think colour schemes transfer to other machines with files, so I am not expecting yours to appear grey for me when I open it, but then not to do so when I copy the object to a new file... and I would think we definitely DON'T want schemes to be attached to files... I wonder if they have changed that behaviour recently ? CBR
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OK, there is a weird anomaly in that specific file. Copy the whole hierarchy to a new scene and it sorts itself out. No idea what would have caused that, so probably best to put it down to a rift in space / time continuum. CBR
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Nope - can't tell from screenshots - pls upload c4d file. CBR
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Welcome to the Core 🙂 Please complete your profile before asking questions so that we know which version of the software you are using, which is crucial to providing correct answers ! However, providing you have it, the answer is in the question ! You can use the offset function in MoSpline to travel the existing spline you have - just pop the moSpline into Spline Mode and then reference your original by dragging it into the spline link field. Now you can use any of MoSpline's controls to address that first spline. CBR
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Baked dynamics work on Viewport but not on final render
Cerbera replied to Alex Nazlidis's topic in Cinema 4D
Welcome to the Core 🙂 We will be needing the .c4d scene file please. Can't see any information we need to be able to help without that. CBR -
Thread for reporting/resolving issues with C4D S26
Cerbera replied to HappyPolygon's topic in Discussions
This is still available via menus, but now it lives under Tools / Convert / Poly Islands to groups. CBR -
Is there a way to tell the font of text after it is made editable?
Cerbera replied to Jake Trombley's topic in Cinema 4D
No. The history is only gettable-to via undos, and not then if it has been saved and re-opened, so if you have opened a file with editable splines in, that's that, and your only option left is to try and font-recognize it as recommended above, which, as you note, is a bit hit or miss. This is why it is sensible to have a hidden (red traffic lights) 'Builder' Folder, where you copy all parametric objects before you make them editable, so that they get saved with the file in a way you can always go back to. Also use Save incremental, and save often - that way you are bullet-proof in terms of going back to any stage of the project. CBR -
The proper documentation for this is being worked on as I understand it, but I can see why they are not releasing it until such time as the functionality becomes 'final' enough to produce the definitive initial version. What we have there is some help, but I concur, not enough. CBR
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Volume builder ? (although that will screw up your textures even more) And have you tried all the boole options (HQ off for example), or changing the topology of your hotdog so the boole works ? But TBH I am not sure those meshes are suitable for a global boole - but can't tell cos no wireframes... Whatever you do to that mesh, your textures are gonna need redoing, because you are doing fundamental things like changing points counts, which is guaranteed to break the UVs. Also, you may want to make a different subtraction shape that looks more like teeth, and therefore gives a more 'bitey' look ! Spline in an Extrude might be fine.... CBR
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Thread for reporting/resolving issues with C4D S26
Cerbera replied to HappyPolygon's topic in Discussions
I have a very limited idea what I am doing in these new sim tools, but I think I can get that working. I think we may need a Simulation scene object to unify them all together, as added below. I did try some other stuff before that; making stuff editable, increasing bendiness and substeps and collision iterations among other things, so that's why your file looks like that now... Cloth-InterCollision-Test-02 CBR.c4d CBR -
Oh OK. Please update your profile to correct version. CBR
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You need a more modern version of Cinema really - all those functions are already in R18+, and latest versions (25/26) let you save presets per tool. CBR
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It's fair point. 🙂 I did also wonder if there might be a way to get the map it generates out of there usefully though... hmmm - will investigate that later if I get a minute CBR
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I popped back to ask a question that may seem ridiculous / redundant, but what the hey... do you HAVE to render this in RS ? I only say because if you could use Physical, then the Anisotropic reflectance model there can do wonderful radial anisotropy type cymbals with no imported graphics at all and a lot of flexibility built right in... Just a thought... CBR
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Cerbera replied to HappyPolygon's topic in News
Don't know if you'd had time to catch up on the NAB stuff yet, but there you will see Chris using ZRM at the top of a live stack, including volume builders / Meshes (!) and then using the live calculated result to apply new simulations to ! Timeline doesn't have to be at zero any more either to make these changes - you can tweak all the cloth and rope stuff while it's running ! And then, at any point, you can stop the playback, change settings in ZRM, wait a few secs for it to update, and you're away again ! I have been mightily impressed by what he is getting away with leaving parametric in a quite a few setups I have seen recently, with more to follow no doubt, tomorrow (wed) at NAB when Chris is diving a little deeper into these things... CBR -
VERY cool to have all those new projection modes in Cinema. I look forward to giving this a spin 🙂 CBR