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Everything posted by Cerbera
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No, I think the only paths we can add are the materials ones AFAIK. Layouts is always checking the prefs folder path/library/layout CBR
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Cerbera replied to HappyPolygon's topic in News
Ditto here with fields - took me much longer than I thought it would to fully appreciate those, and still not sure I do fully, in all aspects ! Sub-fields still confuse me 🙂 The new 25 UI led to about a month of uncertainty and looking for stuff which wasn't where it used to be, but I am already beginning to forget that time, and get back to being suitably zippy in the newer versions. And now with all these new modelling tools in 26 I would find it very hard to go backwards now... CBR -
Well I don't understand that. I didn't think colour schemes transfer to other machines with files, so I am not expecting yours to appear grey for me when I open it, but then not to do so when I copy the object to a new file... and I would think we definitely DON'T want schemes to be attached to files... I wonder if they have changed that behaviour recently ? CBR
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OK, there is a weird anomaly in that specific file. Copy the whole hierarchy to a new scene and it sorts itself out. No idea what would have caused that, so probably best to put it down to a rift in space / time continuum. CBR
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Nope - can't tell from screenshots - pls upload c4d file. CBR
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Welcome to the Core 🙂 Please complete your profile before asking questions so that we know which version of the software you are using, which is crucial to providing correct answers ! However, providing you have it, the answer is in the question ! You can use the offset function in MoSpline to travel the existing spline you have - just pop the moSpline into Spline Mode and then reference your original by dragging it into the spline link field. Now you can use any of MoSpline's controls to address that first spline. CBR
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Baked dynamics work on Viewport but not on final render
Cerbera replied to Alex Nazlidis's topic in Cinema 4D
Welcome to the Core 🙂 We will be needing the .c4d scene file please. Can't see any information we need to be able to help without that. CBR -
Thread for reporting/resolving issues with C4D S26
Cerbera replied to HappyPolygon's topic in Discussions
This is still available via menus, but now it lives under Tools / Convert / Poly Islands to groups. CBR -
Is there a way to tell the font of text after it is made editable?
Cerbera replied to Jake Trombley's topic in Cinema 4D
No. The history is only gettable-to via undos, and not then if it has been saved and re-opened, so if you have opened a file with editable splines in, that's that, and your only option left is to try and font-recognize it as recommended above, which, as you note, is a bit hit or miss. This is why it is sensible to have a hidden (red traffic lights) 'Builder' Folder, where you copy all parametric objects before you make them editable, so that they get saved with the file in a way you can always go back to. Also use Save incremental, and save often - that way you are bullet-proof in terms of going back to any stage of the project. CBR -
The proper documentation for this is being worked on as I understand it, but I can see why they are not releasing it until such time as the functionality becomes 'final' enough to produce the definitive initial version. What we have there is some help, but I concur, not enough. CBR
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Volume builder ? (although that will screw up your textures even more) And have you tried all the boole options (HQ off for example), or changing the topology of your hotdog so the boole works ? But TBH I am not sure those meshes are suitable for a global boole - but can't tell cos no wireframes... Whatever you do to that mesh, your textures are gonna need redoing, because you are doing fundamental things like changing points counts, which is guaranteed to break the UVs. Also, you may want to make a different subtraction shape that looks more like teeth, and therefore gives a more 'bitey' look ! Spline in an Extrude might be fine.... CBR
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Thread for reporting/resolving issues with C4D S26
Cerbera replied to HappyPolygon's topic in Discussions
I have a very limited idea what I am doing in these new sim tools, but I think I can get that working. I think we may need a Simulation scene object to unify them all together, as added below. I did try some other stuff before that; making stuff editable, increasing bendiness and substeps and collision iterations among other things, so that's why your file looks like that now... Cloth-InterCollision-Test-02 CBR.c4d CBR -
Oh OK. Please update your profile to correct version. CBR
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You need a more modern version of Cinema really - all those functions are already in R18+, and latest versions (25/26) let you save presets per tool. CBR
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It's fair point. 🙂 I did also wonder if there might be a way to get the map it generates out of there usefully though... hmmm - will investigate that later if I get a minute CBR
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I popped back to ask a question that may seem ridiculous / redundant, but what the hey... do you HAVE to render this in RS ? I only say because if you could use Physical, then the Anisotropic reflectance model there can do wonderful radial anisotropy type cymbals with no imported graphics at all and a lot of flexibility built right in... Just a thought... CBR
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Cerbera replied to HappyPolygon's topic in News
Don't know if you'd had time to catch up on the NAB stuff yet, but there you will see Chris using ZRM at the top of a live stack, including volume builders / Meshes (!) and then using the live calculated result to apply new simulations to ! Timeline doesn't have to be at zero any more either to make these changes - you can tweak all the cloth and rope stuff while it's running ! And then, at any point, you can stop the playback, change settings in ZRM, wait a few secs for it to update, and you're away again ! I have been mightily impressed by what he is getting away with leaving parametric in a quite a few setups I have seen recently, with more to follow no doubt, tomorrow (wed) at NAB when Chris is diving a little deeper into these things... CBR -
VERY cool to have all those new projection modes in Cinema. I look forward to giving this a spin 🙂 CBR
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Cerbera replied to HappyPolygon's topic in News
Chris Schmidt's slightly extended exploration of the new simulation things at NAB yesterday is up, which is a typically brilliant and speedy presentation, showing some equally brilliant and quick-to-do sim setups. His bit starts at 3:04:09 CBR -
Is there a way to tell the font of text after it is made editable?
Cerbera replied to Jake Trombley's topic in Cinema 4D
I don't think he does ! But we shall wait for OP to clarify 😉 CBR -
This has been asked before, and I'm pretty sure there is a plugin that does this - have you searched the site for posts other than the one mentioned ? Also, please complete your profile so we know which version you need it for. CBR
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'Standard' refers to the layout, not that this looks like standard layout to me ! But that is independent of, and unrelated to UV mode, which is accessible in more than 1 layout.. CBR
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You're in UV mode. Try turning that off. Axis mode is the button to the left of it (see manual) but that should be off too. CBR