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Cerbera

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Everything posted by Cerbera

  1. Just checking you are aware that this functionality is already in the HB modelling bundle... I'd hate you to be doing all that work unaware that a lot of us have already excellent retopo in C4D...
  2. I'd say...cautiously no. Credit card companies almost always have some kind of buyer protection, and I would bet they are a lot easier to get hold of and deal with than Paypal are. My experience with them on the few occasions I have actually needed to talk to someone has been... well.. I'll just say 'less than stellar'.
  3. Fair play. It's certainly not obvious that that's how you pay by card, is it ?!
  4. Well, despite what it says, that's paypal only at the moment, for reasons you can only find out by contacting the site via their contact form, I would have thought...
  5. You shouldn't have to buy it if you are only using the demo - it is free in that instance.
  6. MS Paint ?!! You're not doing yourself any favours there :) Go download GIMP - it's free , and in some cases better than photoshop ! CBR
  7. Cerbera

    Hangar bay

    From the album: Older Stuff...

  8. From the album: Older Stuff...

    © ©Copyright Luminetrics 2017.

  9. Cerbera

    Teamwork

    From the album: Older Stuff...

    © ©Copyright Luminetrics 2017.

  10. Cerbera

    We'll come to you...

    From the album: Older Stuff...

    © ©Copyright Luminetrics 2017.

  11. Cerbera

    Glass Butterfly

    From the album: Older Stuff...

    © ©Copyright Luminetrics 2017.

  12. From the album: Older Stuff...

    © ©Copyright Luminetrics 2017.

  13. Cerbera

    Hush

    From the album: Older Stuff...

    © ©Copyright Luminetrics 2017.

  14. Cerbera

    Chrome Butterfly

    From the album: Older Stuff...

    © ©Copyright Luminetrics 2017.

  15. Weh hey - very cool :) Love the orange as much as the maths :)
  16. Yeah, I don't think it does. He's so fat, there's no room for creases :)
  17. No I'm seeing the SSS nicely :) The only thing for me that isn't working about that shader is the bump. CBR
  18. @bobc4d Try this on the table ? Pop it in the colour channel, but multiply it with a low saturation dark brown-grey, and up the brightness of that until it looks right. Apply it with flat mapping, and make it seamless, and perhaps tile / offset it slightly. That'll be needing some reflectance channel too, roughness around 18-25%, asphalt /dielectric fresnel, 0 specular level, and only 14% reflectance layer level. CBR
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