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Cerbera

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Everything posted by Cerbera

  1. Cerbera

    aaOcean for C4D?

    Nope. AFAIK, that only works with Softimage, Maya, Houdini, Mental Ray, and Arnold. I've never seen a C4D version other tha HOT4D you mentioned, which as you have spotted, doesn't really do vast areas of sea very well. But have you seen Add-the-sea reloaded yet ? That might just do what you are looking for... I know it was fairly unsupported in recent years, and we all assumed it had died a death, but now Motion-gimmick have done something with it, so it lives again, and works with latest versions ! CBR
  2. Yeah, I'm not getting that...
  3. Ha :) Great idea for an animation... I particularly appreciated the end bit, and the hi-hat work on the soundtrack, indeed the soundtrack as a whole was great. The only things I wished were different (very minor criticisms :) included people not always facing the direction they were travelling in, and I would have enjoyed some less static, and more dynamic, more unusual camera moves. But overall, it was an enjoyable 2 minutes :) CBR
  4. That's not a bad render, but I have some suggestions... I think it would benefit from some displacement to break up the dead straight edges everywhere (main table especially), and little more love given to the glass and metal surfaces, which don't seem to have quite the right reflectance properties... CBR
  5. Nope :) Maya, ,ZBrush, Mari, Nuke I think...
  6. That's a cool little model you got there - I'm guessing you are doing him from S3-4 when he was still quite youthful... I guess your biggest challenge is getting those back-pointing scales that cover pretty much his entire body...
  7. Just checking you've all seen and appreciated some really cool lighting, sculpting and destruction in the new Game Of Thrones S7 Teaser Trailer. CBR
  8. Yes, every time I get hopelessly frustrated that the new knife tool doesn't work, and think about abandoning C4D for Max, I get as far as their web site, before I am reminded of their mental profiteering rental only bullshit, and I close the page, and go back to lovely perpetual Cinema, where eventually, they WILL fix Line Cut :)
  9. Cerbera

    plugin problem

    I'll be honest, if you installed it correctly, and it doesn't work, that is a very good indication that it just doesn't work (and maybe can't work) with your version. And if that is the case I'm afraid I can't see any way round that other than upgrading Cinema to a version it does support... I wonder if anyone else has any other ideas ? CBR
  10. Ha ! That's been on my 'must do one day' list for quite some time ! Nice to see it done, and done well :)
  11. Oh that's a shame. I was hoping the first security robots we built would look like ED-209. CBI
  12. That should be fine, but one difficulty with boots is avoiding collisions / contrary movement and weighting with the foot inside them. For that reason, you may find it easier to make the boots part of the body mesh, and delete the lower leg and foot that is covered by the boot - that will avoid all those problems. The skirt on the other hand, is arguably best left as a separate mesh so it can move independently from the body... CBR
  13. It's a good idea if the community can build it, otherwise that's even more work for poor @SIgor, who is already very busy admining the main site ! I have to say I don't notice a problem browsing the cafe from my old ipad 2, but I can see how it might be more awkward on a phone... CBR
  14. SDS polycount is irrelevant. You only need to worry about the base mesh. 5000 polys seems high, and would be too high if your model was a body alone, but if that includes the hair, helmet breastplate and skirt then that is more reasonable. In your model you actually have not enough loop density around key joints like knees and elbows (these areas should have 3 defining edge loops). Otherwise, I would say, across the main body at least, polygon density is about right. CBR
  15. Yeah, I hardly dare say it, but my hopes are pretty high for this one...
  16. No, I'm hoping I'll be happy at regular speed. It's always a bit dodgy overclocking current AMD's unless your cooling is spectacular, but don't know if that applies to these new ones...
  17. Yep - I'm in the queue for one of those, and will do a new build with it when it gets here... CBR
  18. No - you'd have to animate its properties to make it behave like a magnet at all...
  19. I think you're never going to find that, and if you do it won't be a script ! Can you not make this with 2 attractors per mesh, one set to negative attraction, and blend their fall-offs ? Perhaps not, if you are in a version older than 12... CBR
  20. Great idea for a project. Looks like you got Extrudifier just in time ! CBR
  21. This is already my favourite thing you've ever done :) Gold Star.
  22. Great use of camera mapping there :)
  23. Cerbera

    Infinite Ocean

    Ah, yeah, if that's what you're aiming for, as opposed to water actually lapping up and down against the camera, then that is soo much easier and less hassle :)
  24. Cerbera

    Infinite Ocean

    That's a shame - I just had another go at this with Hot4D, and am getting much better results now on a cube ! Or rather I was, until you said that you'd have to fly over a ton of ocean first :) But, in case it helps this is what you get if you apply Hot4D to a cube, and give it tons of resolution on X and Z, and none on Y.... it animates perfectly, as long as you can't see the bottom face of the cube, which is also moving. You could probably lose that by making the cube very tall and putting the ocean floor above the lower movement, or at the risk of slowing things down unbearably, you could chop it off with a boole. The problem still remains as to how you would transition from a wide open ocean shot to this, but at least it is a viable solution for seeing above and below water, and should allow you to have light beams in the water below that are actually related to the movement of the ocean surface.
  25. Cerbera

    Infinite Ocean

    The only way I have ever got this to work with animated ocean cannot use either infinite ocean or HOT4D ocean. The reason for this is that none of those things offer a way to apply the effect to anything other than a plane, which is not very helpful for what you are trying to achieve. Instead you need to displace just the top side of a very high res square box with axial noise displacement on Y. That is the only way I have found to do this without booles, which cause endless problems in animations like this. CBR
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