@bobc4d Try this on the table ?
Pop it in the colour channel, but multiply it with a low saturation dark brown-grey, and up the brightness of that until it looks right. Apply it with flat mapping, and make it seamless, and perhaps tile / offset it slightly.
That'll be needing some reflectance channel too, roughness around 18-25%, asphalt /dielectric fresnel, 0 specular level, and only 14% reflectance layer level.
CBR