I have a feeling you won't like my answers, but honest is always better, so here they are...
1. Yes, 4K is generally enough, except for 360 degree HDRI's which could do with being 8 or even 16K, if they are to be used as backdrops. Blurrier versions used for GI can be smaller.
2. Almost never. Most of my textures come from original photos, or downloaded photos online, or noise based stuff I tend to just make myself. When I do buy textures, I tend to buy very high quality photo-based images from a company like Arroway if I haven't got the time or the locations to go get them myself. As an example of just how often that is, I have bought 2 texture packs in the last 7 years, both of those for specific projects, and only then because I was really struggling to find the quite specific type of images I needed in an online search. But 90% of the time I can find everything I need with a just a quick look on Google. The sheer amount of free reasonable res textures online means that if you are selling a texture pack your textures need to be pretty damn special and quite reasonably priced. Your samples do look good, but are they better than what I could make given a 5 minute web search, and 3 minutes with crazybump for example, which would make all my maps for me from one original photo ?
3. Displacement, every time, because it holds up from all angles in a way that parallax doesn't. Also, you'd be mad to make textures that only worked with R18. To be honest, Bump I would be expecting to be dealing with smaller details only, so no parallax required.
4. I'd want scale variation only - ie a patch of grass 1m x 1m, then 5m x 5m, then 50m x 50m for example...
5. Depends entirely on the project. In general I would say I have more call for 'distant' textures than close-up ones.
6. I would like to see more textures that have their dimensions in the title, so that users know what physical area the texture is designed for.
Lastly I would emphasise the importance of tiling and seamlessness - that is perhaps the mostly useful thing about any texture.
Hope that's more helpful than it is discouraging...
CBR