Hey Cafe
I'm a big fan of 3D mountain ranges and epic landscapes, so I keep a special eye out for any resources that help us do that sort of thing really well in Cinema. Last time I posted about this, I was sharing the excellent Nikolaus Schatz tut on making mountains with the landscape primitive, but now, with the release of the IBC rewinds, I was very pleased to see this lecture by landscape master Eric Smit, the man behind one of my favourite C4D add-ons, the Landscape Shading Kit.
Here, he breaks down all the ways he uses displacement, layers, noises, distorters and terrain shaders, physical sky and atmosphere to produce probably the most realistic landscapes that Cinema can (without recourse to DEM earth etc), with a particular emphasis on the different noise types, why and when to use them, and some very helpful techniques for making noise-based terrain look more natural and less noise-based !
So if that's the sort of thing that interests you, you'll probably enjoy this as much as I did :)
CBR