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Cerbera

Community Staff
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Everything posted by Cerbera

  1. Yep, always use standard renderer, more than 2 lights, and soft shadows on all of them for anything with this much hair on it :) CBR
  2. Very cool. Unlike nearly everyone else who has modelled this, nice to see you got the visor / eyes exactly right :) CBR
  3. Yes that's excellent :) Lovely job ! CBR
  4. Hey Cafe I'm a big fan of 3D mountain ranges and epic landscapes, so I keep a special eye out for any resources that help us do that sort of thing really well in Cinema. Last time I posted about this, I was sharing the excellent Nikolaus Schatz tut on making mountains with the landscape primitive, but now, with the release of the IBC rewinds, I was very pleased to see this lecture by landscape master Eric Smit, the man behind one of my favourite C4D add-ons, the Landscape Shading Kit. Here, he breaks down all the ways he uses displacement, layers, noises, distorters and terrain shaders, physical sky and atmosphere to produce probably the most realistic landscapes that Cinema can (without recourse to DEM earth etc), with a particular emphasis on the different noise types, why and when to use them, and some very helpful techniques for making noise-based terrain look more natural and less noise-based ! So if that's the sort of thing that interests you, you'll probably enjoy this as much as I did :) CBR
  5. Coool. In both senses ;) Will do that in another post at some point...
  6. Thank you guys for all the nice comments :) Tbh, I wonder if I would have done, had it not been a job for a client ! Ha - if I'm honest, I will need another couple of hours at the end to go round and finally eliminate them all - there are few shameful intersections remaining :) Thank you buddy. But it's just standard SDS modelling techniques + time - I have every confidence you could do this sort of thing. The initial reference pics were pretty scary looking at them as whole, but once you start breaking it down into manageable sections it becomes less daunting, and plans start to form. Oh excellent - can I show them the fridge ?! :) Thank you dude. Can I convert those to cash ? What are they - £100 each ? ;) CBR
  7. I do like your sand texture as well :) CBR
  8. Alas - no - client work has been keeping me mega busy ever since then. But it's still on my list of things to finish on a rainy day :) CBR
  9. Just close the sticky note with the little cross. I don't know if this message only gets sent to those with it still turned on - it might just go to everyone -we'll have to ask @Igor. CBR
  10. Hey Cafe I've been on some pretty epic modelling adventures recently for an upcoming film project. My producer has kindly allowed me to post some WiP shots of the base model for our close up hot air balloon. This is the first round model, enough to begin simulations on the envelope, so there are still details and additional ropework to add / refine, but we are most of the way there. *Vital Stats* Objects: 940 Polys: 80,218 (100% quads) Subdivided Polys: 6.75 million Modelling Hours so far: 32 The wicker work was certainly an interesting one, as were the tie lines, and various bits of rope style business, and the burner shrouds. All in all a very rewarding thing to model ! Here's some wires and clays... CBR
  11. Cerbera

    Object on track

    We could do with a link to the file ! CBR
  12. Yep, lovely job, top topology :) IQP Gold star for you.
  13. Yes but look at her ! Could you get cross with that ? Sorry - didn't mean to turn your thread into cat posts, although there can never be enough of those on the internet ;)
  14. Oh no, the cat is far too sweet and fluffy to suffer repercussions ! (see double standards). It was only a 36 channel production mixing console that could never be used again ! :/
  15. I would have thrown HIS toys out of the pram, and possibly into the fire. This is why I'm not suitable to raise children :) "Now son, I need to teach you what may seem a rather brutal lesson about the concept of loss"...
  16. Sorry - I shouldn't laugh :) But I have already PM'd my condolences to Vecs for his loss...
  17. That is quite a typical thing for large cartoon style eyes, though isn't it ? You know, the Pixar way and all that :)
  18. He hasn't got any poles on his eyes, @Visionnext he's quad-patched at the very center :)
  19. Ah yes, that's dealt with in the second volume, chapter 888, 'Why can't all characters be cubes?'
  20. Well yes, but then you've got character topology unsuitable for animation, so we're stuck with it :)
  21. I admire your dedication, but no there isn't. Wherever a circular loop joins a patch, there will be a 5 point pole. That's on Page 8412 of the IQP Quadratic Grimoire.
  22. Yes, but as you know, 5 point poles are totally fine - there's pride in your work, and there's just too bloody fussy :) PS - was tempted to mark this 'solved' as a testament to your modelling prowess :)
  23. Keep those cheekbones nice and high ;) Lovely topology, as usual, GI vector !
  24. Yep this year was e-portflio download only unless you paid extra for the boxed edition. And you're right that doesn't include the content libraries which are in-app downloads once you have the main app installed. CBR
  25. Cerbera

    MSA

    That is true, but not really how it applies practically, because there is no real disadvantage to delaying your MSA until just before the next version is released. So if yours runs out in July, you don't have to renew it until september. AFAIK MAXON will let you roll on as long as you contact them before release day, even if your MSA expired the January before... For a while my renewal was in Jun, but having told MAXON I wanted to see the next version preview before I decided on that year's MSA, that was no problem at all, and I renewed late August. So the only thing we can say definitely is that you will only ever get one full release with each MSA you buy or defer, and that your free Cineversity account stops being premium exactly 12 months after you bought your MSA. CBR
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