Asset Juggler assists with the creation of series of unique combinations of arbitrary assets. Be it in game development, in order to quickly show different options and variations of a project to a customer or, as requested several times in this community, for series of unique images...
We put quite a bit of effort into the design of Asset Juggler and its workflow, to provide as much flexibility as possible, while at the same time keeping the time to results as short as possible.
The unlicensed version works as demo, so all functionality can be tested prior to investing money. Only limitation, series will have a maximum of five combinations.
Features
▪ 5 types of Asset Groups
▪ Support for animated assets
▪ Up to 1000 Asset Groups per project
▪ Up to 1000 Assets per Asset Group
▪ 6 different types of Rules
▪ Up to 1000 Rules per project
▪ 5 different modes to Bake the final series
▪ Live-Preview
▪ Statistics and bar chart
▪ Different report formats, for example one prepared for Openseas
▪ and more…
Release History:
Version 1.1
- Added: Options to use normal Instances instead of Render Instances for Live-Preview and Baking (useful, if Hair or other features incompatible with Render Instances is involved).
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Added: Added Texture tag options in Material and Material Override Groups configuration.
Note: Also see Asset Group on hidden function of Material layer link field! - Added: Report prepared for Cardano
- Added: Button to Lock None to Zero for all groups at once.
- Fixed: Asset Group and Rules tabs not correctly restoring their enabled state.
- Manual: New features, added notes, added parameter defaults and did inevitable corrections.
Version 1.2
- Added: ANY option for Asset 1 of Rule Types “Force Pair” and “Exclusion”.
- Added: CSV reports per Asset Group
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Added separate commands:
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Folder to Render Queue
Select an arbitrary folder, all project files found in this folder will be added to C4D's Render Queue. -
Split JSON Metadata
Splits JSON Metadata report files into one file per combination.
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Folder to Render Queue
Version 1.3
- Fixed: Crash bug (in versions 1.0 to 1.2) (found by community member Bezo and discussed here)
- Fixed: Border of popup dialogs was not shown in Cinema 4D S26