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Showing content with the highest reputation since 05/06/2016 in File Comments

  1. The new "Store Selection" uses the same command ID as the old "Set Selection". My guess is that MAXON has simply renamed and reimplemented the old command with the new behaviour. I have provided here a script which mimics the old behaviour. Have not tested on S24 or above. Enjoy! Set Selection (legacy).zip
    2 points
  2. Next to adding support for R25, and fixing bugs, I have also added some extra options to show a tool-tip when hovering over an item. I have also added some background behind the items in the main dial to provide for some contrast. All configurable with additional options. However, I have mainly focused on developing for R20 as this is the version I am mainly using. I know the color scheme in R21, and especially R25, are darker than R20. The default values I thus have provided might not match those newer versions. Feel free to set up your own background color and opacity, as well as the tool-tip background color, and text color, font size, ... etc.
    2 points
  3. Hi I found a port of instance man that runs on 2024 release. Now its paid but since this is a great plugin/tool i still recomend to everyone that uses instances in their work flow. https://plugins4d.com/Product/InstanceMan cheers
    1 point
  4. Finally! Whole thing bothered me quite a while now, but I'm quite certain now: We're using Corona Render including Corona Sky. It seems like the material that appears after I click your script is the internal material for the Corona Sky object. After the material is visible, I can change something inside the Corona Sky object and the changes also happen inside the material. When I delete the material, the viewport background changes and the sky disappears. Looks like the material is solely for the viewport background, because the rendering still works - it is only affecting the viewport. Quite funny: 'Delete Unused Materials' deletes the material too and the background disappears. Adding a new Corona Sky works and the sky is visible again ... I guess your script digs a little too deep into the material hole in that case. Nothing is lost there, but I imagine it could be frustrating if you don't know what is going on. I've created a new comment in case someone else is looking for that behavior
    1 point
  5. That is weird. The plugin retrieves all available materials from the scene, and only changes the flag to show or hide material.ChangeNBit(c4d.NBIT_OHIDE, showorhide) Nowhere in the code does it actually create any material.
    1 point
  6. Can it be updated to 2023. Can make it work upto R26
    1 point
  7. Hi There is a new version for S26 Icons in the downloads area. This one will remain for people that need to work with R25.
    1 point
  8. Hey Unfortunatelly i noticed that Maxon changed the order of some icons and deleted its path. Some new icons like the animation tag are above old ones so there is no way to replace it unless i change the new version. This was a quick fix in order to re-establish the viewport/ curve editor icons , etc and other that i really need and were gone. This "mix" is meant to help during the transition to the new c4d without causing chaos. Fixing the txt file was the real deal in order to achieve this. cheers
    1 point
  9. It works as overwriting only, doesn't create new selection tag. Thank you very much !
    1 point
  10. You need just single installation, two identical installations collide together. Keep just single in preferences plugin folder and remove it from installation folder...
    1 point
  11. This behaviour was introduced with S24
    1 point
  12. Thanks! This is great to look over and see how you set up all the loops.
    1 point
  13. 5 stars from me : ) Thank you.
    1 point
  14. New version 0.2 has been uploaded, which should solve all issues mentioned above (see also the Details tab, for more info) Since different version of Cinema4D have different Material Manager menu I have decided to simply append a Search menu item at the end of the existing menu, instead of trying to insert it into an existing one. As this would clash with other plugins adjusting these menus as well. I have also added a toggle button, which allows to show or hide the materials that match the entered text. Big thanks to user bezo for beta-testing the latest version.
    1 point
  15. There´s info on the bottom about functionality thru versions... "Note: plugin is written to work with R16 upto R20. Not tested on R21/S22. Will not work with R23 (yet). "
    1 point
  16. I'm on R23 and have this info : Probably python3 issue...
    1 point
  17. Case insensitive would be fine for me : ) Many thanks for your generosity in providing this - much appreciated!
    1 point
  18. Thanks for the feedback! You are correct. I missed testing the plugin with lower and uppercase. My bad. However, I don't see the point in providing a preference for this. I assume that making it case insensitive would be good enough. Version 0.2 will have this update, but I am waiting for some more feedback before releasing the update, as I am sure I must have overlooked other minor but obvious annoyances.
    1 point
  19. yet another great functionality, thank you dast.
    1 point
  20. Very very usefull, thank you, coming from modo i have missed a function like this, it should be native. Like align verts top bottom left and right.
    1 point
  21. Thanks for bringing this up. Bug fixed in version 0.6 Note: you can select as many edges as you want, and as many objects as you want.
    1 point
  22. Super awesome tool! Works really well! Many thanks! cheers
    1 point
  23. Have provided a new version which will run on Python 2.7 (R16 - R21) as well as Python 3.7 (R23). Not sure about S22. The new version also includes some shortcut scripts. This allows to write a script with a predefined "skip" value, and let you assign a shortcut key for that particular script.
    1 point
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