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  1. Hrvoje

    Hrvoje

    Admin


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      2

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      13,437


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Showing content with the highest reputation on 02/25/2025 in all areas

  1. it doesn’t surprise me tbh, the amount of shitty management in charge of these major studios is astounding. It’s always the artists that get the rough end of the stick in these situations. Things are in a rather bleak state of affairs, honestly can’t see the work load returning to pre strike numbers. Luckily I don’t have to rely On these big studios for work, but those that do are certainly feeling it.
    1 point
  2. Hey @Hrvoje, thanks for this last tip as well! It took some time, but I managed to do it just like you suggested. I added the cube, made it editable, and converted its edges into splines. Then, I replicated it 10x in one direction and grouped everything into a single object. After that, I replicated it 10x in another direction, perpendicular to the first, and grouped it again. Finally, I replicated it 10x in the third, perpendicular direction and grouped everything one last time. The process resulted in a 10x10x10 cube with all internal edges connected, just like you suggested and exactly how I needed it. From there, I just applied the effects you had already recommended. Here’s the preliminary result below. Huge thanks! Eudes.
    1 point
  3. never mind, I found it. Applied a shader noise and used the alpha channel. To rotate the noise i rotated the axis of the shader field (enable axis L). Now it works as expected. rotate noise shader field r1.c4d
    1 point
  4. Here is a spirit level with bubble that reacts to slope 255_Spirit_Level.c4d
    1 point
  5. @Scott Williams There is a full set of boolean logic, conditionals and flow control which Xpresso doesn't have which include LCV, memory node and ranges. It is by far more powerful and versatile.
    1 point
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