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Showing content with the highest reputation on 02/14/2025 in all areas

  1. Here is a plasma/electric ball. Particles stuff is really nice 🙂 01_Plasma Ball.c4d
    2 points
  2. Let's start by a simple burning match, nothing fancy, showing how Pyro plays with MoGraph 01_Burning_Match.c4d
    2 points
  3. DONT use SLI. SLI is purely for making old games run slightly faster, it does not make rendering faster in any way. Turn your machine off, remove the SLI bridge and just run the cards independently. Then in your arnold settings ensure both independent gpus are selected.
    1 point
  4. Never mind _ I figured it out 🙂 I didn't have my input range set to degrees. Nothing to see here - move on.
    1 point
  5. Yes, you can switch between ops like this Type in switch node has to be neutron::ObjectPackage Please keep in mind that you are using experimental scene node graph and nodes. Capsules (nodes mesh, nodes splice, nodes modifier) are mainstay of nodes in C4D and have polished features and workflows.
    1 point
  6. Given your version my nodes solution will not work there. For your issue #2, use a sphere as a parent of field itself. You can create circular spline and use an align to spline tag and have the planet "orbiting". Also try using push apart effector with negative strength instead of plain effector, maybe that would give you better results
    1 point
  7. Hi folks This topic will be used to post example scenes related to particles, pyro and simulation in general. Feel free to post 🙂
    1 point
  8. Here is a setup which showos how to do particle to particle collision. Although there is no real collisions available at this moment, some modifiers can be adjusted to do a very convincing job 🙂 Bubbles.c4d
    1 point
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