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Showing content with the highest reputation on 02/13/2025 in all areas

  1. Hello all : ) We have a new plugin for you https://www.core4d.com/ipb/store/product/51-project-spline/ This helper plugin will project splines onto designated surface. Multiple input splines are allowed and will project accordingly. Strength slider is provided to control the projection strength Partial projection is supported Requirements: Cinema version 2025.1 + is required
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  2. Not sure if you will be able to open the scene, but in that case: - Place a vibrate tag on your "BackBone_Auto_null" - Enable rotation, regular pulse and set the frequency as you see fit - Open timeline - Drag the BackBone_Auto_null into timeline area (most left) if it is not visible - In timeline menu go functions / bake objects and set the parameters accordingly ( disable create copy) - Hit OK > This will bake all to keys - Remove vibrate tag > Now you have keys for each frame and can create a loop from it Fish_test_manual_0002.c4d
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  3. Apparently a new C4D update was released today. It's very small https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2025-1-3-February-12-2025?_gl=1*q6qc5u*_gcl_au*NzE4MDU1MzQxLjE3MzkzODg0OTE. But if you also use RedShift you also get an update for it which has a lot of specific-DCC bug fixes https://support.maxon.net/hc/en-us/articles/8814051767964-Redshift-2025-3-0-2025-02-February-12-2025
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  4. Here's a more general setup with comments. I'm calculating the number of chunks to create based on the length of the input array and the chunk size. chunk-arrays_v01.c4d And this is probably overkill, but I've also recorded a YouTube video talking through this setup:
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  5. You've got an open/unhandled Scope. Your Range node is initiating a scope/loop. You can see this because there's an open `{...`, you need to pair it with an Assemble Collection, Append Elements or some other node that will take your open scope and turn it back into a "single" thing. With a bunch of arrays, that "single thing" would be an Array of Arrays. Here, I'm using an Assemble Collection to collect the different sliced arrays. With a custom-specified data type that's the matching type of an array of the incoming arrays. chunking-and-joining-arrays_v01.c4d
    1 point
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