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  1. @filip - Nice setup! You've landed in one of the trickier areas of scene nodes: Dealing with nested iterations/scopes. Here's a setup that more explicitly handles the different scopes that uses Append Elements to make a new points array from scratch each iteration rather than deleting existing elements. As to why things lock up after 10 iterations... these numbers are scaling exponentially, so 10 iterations is a _lot_ of points. I'd recommend soft-capping your iterations with a slider, maybe 0-9, and hard-capping the values 0-10. Project File: kock_send_v02_dk.c4d
    2 points
  2. @filip Ah, the koch curve 🙂 I did that a while back, pretty sure it can help you out with understanding LCV. Most likely it can be improved further. I have posted here in the nodes file pit https://www.core4d.com/ipb/forums/topic/117017-scene-nodes-capsules-file-pit/?do=findComment&comment=764103 As far as performance goes, depends how many points it generates after 10 iterations. It should be over 3 million, that is quite heavy for my machine
    2 points
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