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  1. Daniel Seebacher

    Daniel Seebacher

    Premium Member


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Showing content with the highest reputation on 01/23/2025 in all areas

  1. I have Realflow 10 Standalone and don't know how the C4D plugin compares to it or X-Particles. At that time, I saw no reason to get the plugin if I had the standalone version, esp. because the plugin only contained Dyverso solvers whereas I was using Hybrido mostly. My X-Particles maintenance expired in the first half of last year, so I still am on a pretty recent build. Maybe I should check the solvers out. I think they also added a solver to NeXus, but I need to check if I have that one. Did you ever use X-Particles fluids, Dave? Whenever I watch a Bob Walmsley tutorial, everything seems so easy, but on my own, I am completely lost in the multitude of options which seemingly appear as copies of themselves in half a dozen places. I just find it so difficult to learn. The core X-Particles system is very user friendly IMO. Place an emitter, add modifiers and, if needed, determine next steps with questions and answeres. But it is within the settings of each emitter, each modifier, each tag that I get overwhelmed and start to question the usability. For me, it's all too similar, too much, too nested within the object's settings. I wish for a more simplified, more unified approach and a bit less diversification. It will be very interesting to see what Maxon will come up with.
    1 point
  2. Realflow is part VFX tool and part engineering tool. I understand the amount of information it can store for each fluid particle can be impressive and can be used to determine the stress and strain on large scale piping systems. Now X-particles has come a long way. Remember that Insydium absorbed the code for the first fluid simulation program developed for C4D which was DPIT fluids. So, it has an "inherited" age to it that may be as long as Reaflow. Nevertheless, many people bash X-Particles as being too complex or involved to get acceptable results. Not sure about that because the training by Bob Walmsley seems very straightforward so either he is an amazing teacher (which I do think he is) or X-particles is not being judged fairly. Nevertheless, like others, I do believe fluids will get the Maxon treatment.....that perfect intersection of power and ease of use. But remember, it is fluids after all...so ease of use will need to be thought of as a "relative" term in comparison to other programs. Just my 2 cents. Dave
    1 point
  3. Hi , here is a a tut on using animated image sequence in the vectorizer in c4d P.S. I know there is an excellent vectorizer plugin which can be super easy , but this tut for people who don't have that plugin
    1 point
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