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Showing content with the highest reputation on 12/28/2024 in all areas

  1. Yeah, the typical non dynamic rig is also good. I even used new Rope sim to get the tracks bounce around nicely. So maybe semi dynamic. But just for fun i wanted to try this. It is very unstable actually. For this example work well, but as soon as i moved the box left or right, centre of mass change ever so slightly and whole rig just sink in the floor. So lots of parameters to control, probably very dificul to get it to move on an actual rocky/uneven surface. Increasing the Substeps, or colision settings makes it a lot worse. But a fun 'gadget' to play with nevertheless 😄
    1 point
  2. And don't forget the often unacknowledged command 'Polygon Islands to Objects', which can do it without additional generators... CBR
    1 point
  3. More prgoress 😄 This is it. 2024-12-27 18-57-22.m4v TankTrackRig_Test__0003.c4d
    1 point
  4. Waves.c4dSth. like this maybe? CHeck the noise values in displacer
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  5. I'd just get a circle spline or other suitable shape (loads of subdivisions), whazz it in a linear cloner, and then group that with a displacer using animated noise. Wavy clones CBR 01.c4d That sorts the movement out (tweak speed and noise scale / type to taste). But how to get them to fade out as they fall off ? I wonder if Blend mode in the cloner would blend between luminance colours of a material applied to 2 operands within it ? That, or some sort of fog / environment in C4D / RS. Or using depth pass in AE or similar (providing your clones fire off into Z space) ? CBR
    1 point
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