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  1. Hrvoje

    Hrvoje

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Showing content with the highest reputation on 12/23/2024 in all areas

  1. Welcome to the Core and Happy Christmas ! I fully sympathize - I can never fully 'get' the behaviour of those clamp constraints, and they never seem to do exactly what I want, so I am the wrong person to advise on use of those. But I can recommend a different way, depending on what you need. One very simple way to get a straight spline between 2 things that move is to position 2 'target' Nulls at the connection points of / as children of your main objects, then use the Tracer to 'connect all nodes' which will constantly draw a straight spline between them. If you want to try simulation then Rope Belt is probably the way to go, but I would tend to avoid that approach, as it is quite difficult to art direct 'tension' using that and things have a tendency to be very 'floppy'. CBR
    2 points
  2. Merry and peaceful Christmas! 🙂 C4D+Pyro+XParticle
    1 point
  3. Time to revive this thread, here is a fun one 🙂 12_Butterfly.c4d
    1 point
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