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Showing content with the highest reputation on 12/12/2024 in all areas

  1. I would like to present advanced Sky-Rig system for Cinema 4D. Octane and Redshift versions. Using this rig you can have possibility to change every parameters of Sky, Horizon and HDRI map as you like with some special features : - Cloudy sky simulation with soft transition from clear to cloudy sky included special Custom model - Two Sky models included - Custom, Hosek & Wilkie - Sun height, Sky rotation with individual HDRI map rotation connected to global Sky horizontal rotation - Many options to change color of Sky models and HDRI maps like temperature, saturation, exposure, gamma - Disconnected Sky power from Sun Power - fell free to change them individually - Individual color controls for Sun and Sky parameters - Support for Horizon Line maps with included alpha - they can be scaled, moved with repeating effect - Virtual ground plane for HDRI maps which doesn't have included ground that works like backlight - fully customizable - Reflection only HDRI and 8-bit spherical map support - Two HDRI maps for fast switching and comparison - Camera white point included - Reset to default buttons Redshift : Available on Gumroad : Octane : https://archviz4d.gumroad.com/l/yqfoj Redshift : https://archviz4d.gumroad.com/l/pdmwo
    2 points
  2. This is how I would approach it: 1. Use a Build Node of type Vector2D so that you can take advantage of its add/remove input UI. Vector 2D because it allows you to specify min/max index in one go. 2. For each user-specified range, use a Range Node to build a list of indexes. 3. Collect all of the indexes in a single Array<Integer> 4. Use that array to control the "Selection" (not selection string) input for the Delete node. Ideas to make it more useful/robust: 1. Negative Indexing: Add support for negative indexing so that `-1` is the highest indexed polygon. 2. Start + Count: Maybe switch from Start/End indexing to Start + Count so that it's easier to select big blocks of numbers. 3. Step Size: Switch to a Vector3D input so that you can specify a step-size for checkered patterns between selected elements. 4. Custom UI: The build array node lets the user specify as many elements as they want, but it doesn't allow for custom-named elements. You might opt for building a custom UI that allows for a set number of ranges (I imagine 4 will be more than enough for most people) with checkboxes to activate them. _Authored in Cinema 4D 2025.1_ delete-index-range-list_v01.c4d
    1 point
  3. Make a new scene and pick file > merge. This will load the content of your broken scene into a fresh new c4d file. Youll need to re-set some things up again but it might get you out of a hole.
    1 point
  4. Sent a bugreport to Maxon? Drivers up to date?
    1 point
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