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  1. Hrvoje

    Hrvoje

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Showing content with the highest reputation on 12/06/2024 in all areas

  1. Looks fine. Im not sure i'd pick a motherboard based on usb ports though. usb hubs will give far more ports, with more power, more conveniently placed. 20 usb ports round the back under the desk is the last place I want them. For memory, try to stick with 2 sticks of ram on the amd platform. As soon as you stick 4 sticks in, they will run much slower. With 2 sticks you can do 96gb these days. Its not end of the world but it affects 'realtime' type apps more, we're talking maybe a 20% difference in playback fps. If you want quiet, go 280mm or 360mm AIO. the liquid acts as a heat storage so it can quietly dissipate the heat over time. Just make sure the bios is set to not instantly ramp up the fans under load or they will have a tendency to keep revving when they dont need to.
    1 point
  2. Depends what you do. If you are rendering a lot then gpu performance is more important. Regarding motherboards, it is pretty much all the same except for people that are enthusiastic about that - same factory, different brand logo 🙂. If you are into silent environment then check aftermarket cooling, such as Noctua. Also, this can help https://dropandrender.com/cinebench-benchmarks/
    1 point
  3. All nodes capsules, both nodes mesh and spline, selection and geometry modifiers can now easily ingest input objects. Objects can be ingested into graph as a child or link. object. Additionaly, whole linear hierarchies can be imported via object children and object links. For example, you can now subordinate some objects under nodes mesh and use them as input in robust way. The principle is the same as you would put a mesh under subdivision generator, spline under sweep or some objects under volume generator, child objects are simply available for processing. In case of a link, think link slot which cloner has when set to object mode, target for constrains or similar. In case of links, think list of effectors or fields. Here is how you add them to Capsuies Once the capsule is processing the input it will change color to generator color to indicate that In case of link or links it is the same as in rest of C4D This eases up referencing and ingesting objects to great extent, absolutely love it 🙂
    1 point
  4. New Booleans are definitely better. Far superior hierarchical / tag-based workflow, no longer requires solid operands, operands can now intersect each other with less likelihood of problems, glitching is much reduced in animation setups, surfacing is generally better, and it is faster to calculate than the old system was. It also succeeds in many situations where the old one would fail. So, as someone who has been rigorously testing this for a while, I have to say I am very impressed with it and it is a significant upgrade to Cinema's modelling toolset. CBR
    1 point
  5. I've already been playing around with the new scene nodes features. It's an amazing update! And now we can actually create our own custom particle modifiers using scene nodes system, which is going to give TD's so much power here! I'm loving using scene nodes rn. Thanks team! I haven't had time to mess with the new boolean system that much. Anyone thats stress testing it out, let us know what's different/better etc etc!
    1 point
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