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Showing content with the highest reputation on 12/04/2024 in all areas

  1. The new update came out a few hours ago ... I was getting anxious about when that would come out as I had unavoidable delays with my next feature suggestions list... It's quite a big update ! Lots of things to explore. I'm still waiting for Rocket Lasso to air something so I can understand what those "user-defined particle properties" are... Full feature list: https://help.maxon.net/c4d/en-us/Default.htm#html/33010.html?TocPath=_____3 Rest of MAXON ONE showcase: Soon a new Ask the Trainer will air. It is titled special so I guess it will be about 2025.1
    2 points
  2. Awesome script, but it doesn't copy the object's position, rotation, and scale. Here's a version that does that: import c4d def main(): objs = doc.GetActiveObjects(0) for obj in objs: inst = c4d.BaseObject(c4d.Oinstance) inst.InsertAfter(obj) inst[c4d.INSTANCEOBJECT_LINK] = obj inst.SetName(obj.GetName()+"_inst") orig_pos = c4d.BaseObject.GetAbsPos(obj) orig_rot = c4d.BaseObject.GetAbsRot(obj) orig_scl = c4d.BaseObject.GetAbsScale(obj) print(orig_pos, orig_rot, orig_scl) inst.SetAbsPos(orig_pos) inst.SetAbsRot(orig_rot) inst.SetAbsScale(orig_scl) c4d.EventAdd() if __name__=='__main__': main()
    1 point
  3. Except its utterly unusable because if you release the keyboard key and the mouse button in the wrong order, and you will, then you get stuck in the new mode. ie. im in rotate mode. I want to quickly move something, so I hold down the E key to temporarily enter move mode. Click and drag to start moving. When you are finished, you release the mouse and keyboard buttons. However, if the keyboard key releases a millisecond before the mouse button, you are now stuck in the new mode. Or if you have a heavy scene, you press and hold E to move something, then click and drag. If c4d hasnt updated to the new tool before you click, you will be stuck rotating the object instead of moving it.
    1 point
  4. There is a lot of spam activity in last few days, way more than usual. Could be related to black friday(?). We are in contact with forum software provider for newest update.
    1 point
  5. pm request -> pulsating heart Quite simple setup, can be done with MoGraph as well but it shows how you can quickly create a nice asset with nodes 🙂 p.s. Folks, don't be shy, it is best to ask for help in the forum instead of pm, it will be addressed way quicker 164_Heart.c4d
    1 point
  6. Ok I found solution and reported to Maxon - Redshift background renderer for previews cause that : OSL_solution.avi
    1 point
  7. yea I actually agree with that... I think the biggest benefit you will see from capsules and scene nodes stuff is gnna come from third party guys, where they will make cool stuff alot of which Im sure will be free... even dominik ruckli just newly released a cool match size modifier made in scene nodes you can use for free. very cool and easy to use: its stuff like this that gives a lot of hope for scene nodes... so don't lose too much faith in it yet...
    1 point
  8. I also want to add that the technical aspects of scene nodes still is very useful to the smaller cinema4D community that are more technical or on the development side of things. the most powerful thing about scene nodes is that developers can now create smaller tools/prototypes live within Cinema4D without having to compile a C++ plugin. This makes things much faster and intuitive for devs for certain things that isnt worth compiling a whole plugin for. for example, making a small fractal generator that can be useful for artists is something u can do live within Cinema4D now via scene nodes. If you wanted to even do something small like that back in the day, and you wanted it to perform well, you needed to make a plugin, which isnt worth it for a small prototype. now developers can delegate smaller algorithms and artist tools to scene nodes, and reserve more complex systems like a whole particle simulation system to a c++ plugin where its more suitable... so while I don't think Scene Nodes benefits artists yet, it still benefits those that are on the third party development side of Cinema4D greatly... Scene Nodes is far from a useless tool.
    1 point
  9. I do agree that it comes with some strange as hell complexity which even I find weird as a technical guy myself. But saying it has been dropped is a completely different thing. it hasn't been dropped... if were talking specifically scene nodes, i would say the ultimate problem is that they've created a very technical tool for a userbase that is not very technical and dont have a good background in graphics data structures and algorithms... most technical guys are using houdini and even maya since maya is more industry standard. you won't find alot of these types in the C4D world especially when houdini already does it way better... right now, Donovan from maxon is looking into ways with the team to bring in more higher level nodes into scene nodes and make nodes that are more artist friendly, so there is lots of work still being done... but like houdini, there are low level nodes like VOPs and higher level nodes like bend, subdivide, outline etc etc... higher level nodes will come in time gradually, whether its behind a paywall or not im not too sure about...
    1 point
  10. nodes arent dropped. if anything more content is being made for it more than ever... and a whole new node interface that has significantly greater performance has been implemented. also, it is literally a new app... a whole new core rewrite happened. even the ui changed(for better or worse).
    1 point
  11. I actually respect those thoughts he had on AI... at least Maxon aren't subscribing to all that BS hype around it and thinking about the artists and enhancing real artist workflows and tools... Now that Zbrush Ipad release is out of the way I hope we can see even more good work being done with C4D and even bigger releases that show the true value of the current pricing...
    1 point
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