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Showing content with the highest reputation on 11/28/2024 in all areas

  1. @Donovan K MXN Thanks for the input. I will definitely watch those videos the next days. 🙂 TBH the last time I've checked Online Resources for Scene Nodes was quite some time ago. But they always were quite general videos where abstract + artsy generators were built. 🙂 But your video looks promising! Thanks. And some update to the Resample you've built: I've tried it to create a guardrail for a window element that is based on a Spline. (Quite a basic example where other things would've been enough too, but I'm currently working on that. 🙂 ) And it works perfect! The guardrail has some even distributed rails, regardless of the Spline length. The only thing I'm seeing now is that sometimes the displayed guardrail appear somewhere in the Scene. (see Screenshot attached) Even though it is rendered correctly. I guess has something to do with the Transform of the Scene Node. It doesn't happen if the Node is on top of the hierarchy + on World Zero. But if I move it into the Window element (to be able to create Instances), it does this thing. If I disable and re-enable it, they disappear until some time later ...) Nothing that would stop me from using it now anyway 🙂 Maybe I'll find the reason after studying the videos.
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  2. While studying the fascinating concept of density (gradient), I thought about applying what I learned to the previous project and I must say that I really like the result. Naturally in an absolutely primordial state, in this test I tried to obtain a sort of effective fluid dynamics from a performance point of view by feeding "only" 20,000 particles. Currently the code produces good fluidity (with adjustable viscosity) and a taste of surface tension, in the future I will try to refine the system!
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