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Showing content with the highest reputation on 11/10/2024 in all areas

  1. Dear members In December, we are planning to remove ads permanently. We all know and understand how annoying they are but they helped us run the forums : ) Now we are in position to remove them and improve browing experience for limited members as well. This is made possible by contribution from a member which wants to remain anonymous and we wanted to say thank you to this person publicly
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  2. I too mourn its passing. Although I never quite committed to using it as my main 3D tool there was a lot about it I liked (and more so than either Max or Maya) and I used to often check their progress and new features and was consistently impressed by their very expansive modelling toolset, particularly their unusual boolean / SDS workflow. And of course it upsets me on a wider level to think that another one-time giant of the modelling world isn't there any more and didn't think it was worth pursuing as a focus. My focus remains very much ' the modelling', and I still it enjoy that more than I do any other aspect of 3D. Fortunately Cinema has come on in leaps and bounds in that department in the last 5 years, and continues to get more comprehensive to the point where it can rival Modo's former glories and go beyond them with multi-threaded power... CBR
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  3. I might need to go in and change some preferences. After assigning the industry keycap, I tried the quick method of right-clicking on the move / scale / rotate icons on the left of screen to reassign the move / scale / rotate to E R T, as this had worked for me before. Blender seems to add the new ones there but also keep the old ones, as the old ones are listed as 'shortcut' and the new ones are listed as 'shortcut cycle'. I'm used to E R T so I'll see if there's a way to fix that. But the gizmos for all three choices appear automatically rather than free floating so that's an improvement. This was the other UI presentation. It's worth a watch but particularly for the bit at the end where they give you a big page full of the many improvements they likely plan to spend the next few years on to better what's currently there.
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  4. Very good point and that was (and is) one of the most annoying things of Blender in my journey to customize it. So, basically when you create a new hotkey, Blender does not show you any existing and conflicting Hotkey and an option do delete or replace the old one, like C4D, Maya and 3ds Max do. And it should, because there is some hierarchy of hotkeys. As far as I could understand, the Global hotkeys have preference to modes hotkeys (i.e. 3D View Global vs Mesh Mode hotkeys) and, I think but I could be wrong, the standard hotkeys have preferences over custom ones. The solution? After you create the new HotKey, you have to check for any conflicting hotkeys and delete them. For example, I changed my QuadView toggle to Spacebar, to act like Maya (not middle mouse like C4D, because the middle mouse is important in Blender for move, rotate and scale). But to do that I had to look for conflicting hotkeys and the one that needed to be deleted was the Play Animation hotkey, which is spacebar by default. Oh, that's awesome! Thanks for the link! I'll watch it today or tomorrow and comment here. I do know that Andre Price knows what he is talking about. I remember watching a presentation he did YEARS before Blender 2.8 about improving Blender's UI. That was back when Blender forums were still full of people defending Blender's right click select...lol
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  5. Bit late to this, but found the solution. Thank you @Hrvoje for the suggestion. I did end up contacting Maxon and they basically replied saying that couldn't help with any Octane related issues. The way I finally fixed this was by disabling the "Use ACES Color Space" checkbox in the Octane settings, and instead loading in the OCIO config manually through the color management settings. Basically going back to how ACES worked in Octane before they added that checkbox. Will check if anything has been mentioned on the Otoy forum and submit a bug report if not.
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