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Showing content with the highest reputation on 10/23/2024 in all areas

  1. In my opinion the best node usage for windows is to recreate them from polygon selection tags without the need of boolean operations. One part of nodes create extrusion in walls other part create windows and doors object ( frame, sill, glass ). It works fine for my experimental version : Using polygon and edge selection tags is very important to make complex structures : and vertex map for different frame materials :
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  2. If you are not yet familiar with this option, you can also use the arrow keys. Then it works like the system you mentioned for Nuke. Depending on which place between the numbers your cursor is active you can change them more or less precise. 🙂
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  3. With Maxon's relationship with Adobe bringing Substance materials to C4D with exposed parameters, what about a way to bring over their procedural texture nodes to C4D as well? Maybe build out a "Substance Noise" node to go along with the Maxon Noise node. added extra since it errored out while posting. building out a material with various procedural textures, while relying less on textures would be pretty nifty. I know we can do it now but adding a variety of newer procedurals would be nice.
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