I just wanted to call attention to the work of Malte Ullrich who modeled one my favorite sci-fi ships in Blender and then made it free to the public. This model was the Tantive IV (otherwise known as the Rebel Blockade Runner) and you can download it here at his CGTrader website:
https://www.cgtrader.com/free-3d-models/space/spaceship/tantive-iv-blockade-runner-corellian-corvette
The topology and detail of this model is just superb and the texturing even better. Unfortunately, it was done in Blender using UDIM texturing. While Redshift can read the UDIM tiles and convert them to individual texture tags, each texture channel was not made up of a single texture but rather a series of masks that did not translate well into Redshift. I had to go back into Blender to figure out how those masks were applied and then duplicate that in Redshift. I am not that experienced with Blender, but I am sure there must be a way to bake everything down to a single texture on export.
There were 63 individual UDIMs that needed to have their materials redone with all the appropriate masking. It took some effort, but the model was worth it plus it helped me increase my muscle memory with Redshift nodes. Here are the results in C4D and Redshift
Just look at all that glorious schmutz!!!
Pretty confident that someone more skilled with either Blender or Redshift will tell that there is a better way this could have been done...so please share if you know it.
I reached out to Malte and asked if he could make the C4D version available to all (again for free) via his CGTrader Website (link above) and he obliged. So, check out the link above for the C4D download. If he did not agree, then I would not be distributing his work nor making this post...so please be sure to thank him.
To his credit, he realized that sharing a model with UDIM texture sets and tiles made that model a lot more difficult to use (gee...ya think?😆). A while back he baked everything down to normal texture sets across the 5 main areas of the model but never uploaded them to the CGTrader site. Based on my email and effort, he finally decided to do that which you can now find in the FBX version.
But the textures in the FBX version will be at a lower resolution than the UDIM version I converted to C4D. So please use the C4D version!!!
Enjoy,
Dave