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Showing content with the highest reputation on 09/11/2024 in all areas

  1. Fine with it. RL plugins cost a bit too much. I’m fine with Maxon making this stuff in house. Besides Chris is making money off Maxon making capsules for Maxon One. If Maxon didn’t take the initiate we’d still be figuring out Insydium licensing and finding a next generation TFD for pyro. I hope Maxon continues making features in house. Is GSG still developing its c4d plugins like signal or are they sunsetted?
    1 point
  2. No, Surface deformer will be very awkward to control. I would try polygon pen / poly snap onto the surface of a sphere to create a flat version of the shapes, starting at the centre with the triangle bits and working back from there. Make sure those have enough polys to adequately deform around the sphere. You could make 1 of those and then try place tool to get rotatable copies. When I have all of the shapes in place flat I might get a spherize deformer involved to make sure they are circular, and then it's just a case of adding thickness after that (Extrude should do it), and then making the points, where of course the thickness goes down to a point, which is why we can't do it parametrically via thickness generator etc. CBR
    1 point
  3. I used to use the poly pen with snap to surface and clone onto that which gives you the ability to just paint clones wherever you like, tho I think theres a specific trick for that in newer C4d versions. Deck
    1 point
  4. nice update with the field driver and the pre roll. I will say tho i gtta feel for chris with that development overlap. either way it feels awesome that we can drive any parameter now 🙂
    1 point
  5. Nevermind - I'm dumb. For future reference, If you right click on a Layer name - there is an option called: Take Assignment. Why do I always find it right after I post 🙂
    1 point
  6. The field driver is such a great universal tool! 🔥
    1 point
  7. This might help: Make poly selection in the landscape, set cloner to centre on ploygon, clone to object set polyselection tag as the object.
    1 point
  8. Why not to use points, vertex in Cloner as positions for clones ? You can easily create points manually for exactly trees placement and still drive their distribution by shader.
    1 point
  9. www.yellowstudio.com Application: https://docs.google.com/document/d/1KB5LOlBc3uOL0ExrhwZ44i7dT5G_pBJ4/edit?usp=sharing&ouid=106892802632951291315&rtpof=true&sd=true
    1 point
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