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Showing content with the highest reputation on 09/05/2024 in all areas

  1. ps. make the liquid larger, not smaller, otherwise it wont interact correctly.
    1 point
  2. Last year's release came out September 14th or thereabouts. Maxon are at IBC from September 13th to 16th. Noseman and Jonas have an Ask the Trainer session scheduled for the 19th. https://www.maxon.net/en/event/ibc-2024 So my guess is the new version will pop up late next week. No idea what will be in it but there's every chance there will be a decent assortment of stuff, and then something nicer could drop in December or Jan or Feb or April or whenever. Maxon no longer sticks to cramming everything into the September release and the long awaited particles came out a handful of months after C4D 2024 had appeared. So who knows anymore.
    1 point
  3. I've used c4d as my main tool for 25 years now and have been using octane as my primary engine for the last 6 years. I can tell you that I've had more crashes because of octane in my first year of use than I'd had from c4d (including betas, alphas and other plugins) for the first 20 years. But we've stuck with it because the productivity gain, render speed gain and image quality gain over standard render was exceptional. There are certain actions and areas you learn to save before doing because you know they have a high chance of a crash (delete unused materials whilst the asset manager is open, pressing undo before the last undo has finished when live view is enabled), But Smolak is right, it can and absolutely will shit in your bowl of cornflakes whenever it feels like it. You can change the diffuse colour a thousand times, but the next colour change will crash it. You can kill it applying materials, navigating, animating. Heck Ive had octane crash whilst my computer sat idle and I went for a piss. The wrong drivers will crash octane The wrong windows update The wrong pcie slot the wrong pcie riser cable The wrong gpu clock speed (we had a 1080 that when the OC edition cards added that extra 50mhz, they would all die) Now for redshift, I honestly haven't put enough hours into it, but even if its way more stable than octane, that still leaves it as potentially causing loads of crashes.
    1 point
  4. From an email: Improved Texture Standards Our textures are higher quality than they were 9 years ago, but our format changes have lead to an inconsistent user experience. So to increase consistency, we’re announcing new texture standards: a framework that sets expectations for what you’ll get when you download textures. In a nutshell, here's the main changes: Defined PBR Maps: A predictable set of deliverables: Base Color, Roughness, Normal, Displacement, Ambient Occlusion, Metallic and a new ORM map for realtime. Improved Filenames: All files are named with the new structure of: Poliigon_DescriptiveName_AssetIDNumber_MapName (no more confusing _metalness at the end of every file!) More Resolutions: 8K-1K for large, 8K-.256 for small. Set Physical Sizes: All surfaces are 2.5x2.5m (large surfaces) or 30x30cm (small surfaces) Material X - An interoperable industry compatible .mtlx file that can be natively imported into multiple softwares. From today all new textures will meet these new standards, including the latest batch of 13. Our goal is to remaster the entire texture library to these standards by the end of 2025. In certain circumstances, a texture may be unpublished if the source material is too old, but access for all previous purchasers will remain. https://www.blog.poliigon.com/blog/2024-texture-standards I don't know of any other 3rd party sites actively starting to support Material X, not to mention refreshing their texture libraries from last gen textures. It looks like a first batch of updated materials on their site supports Material X download, for DCCs actively supporting Material X integration.
    1 point
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