Folks, we have new July release - 2024.5
https://www.maxon.net/en/article/maxon-one-july-release-includes-a-variety-of-beneficial-feature-updates
New Features
Modeling
Split Command defaults to not keeping polygons in the source object
Simulation
Improvements towards auto generated connectors
Translations of parent Connectors are applied in the local space
Pin connectors inherit the orientations of the Rigid Body
Gathering Connectors in a Null object and moving without affecting relative position
Connectors now support Colliders simulation type
Connectors support for Spring and Motor Object
Spatial sampling location when using MoGraph tags now follow the movement of the connectors
The default orientation of Ragdoll changed where the cone points vertically
Volume Grid list inside of a volume fieldlayer to choose which grids to sample
Particles
Cloners and Arrays support Basic Particle Emitters and Forces
Collider Modifier has an “iteration” parameter
Surface Attractor splits out the strength parameters to Attract Strength and Follow Strength
Surface Attractor adds a slider to impact the Object Velocity Strength influence on particles
Field Sampling Variance parameter in particle simulation settings
Particle Group and External Cache export and import scale support
Reproduce Emitter colour options match the options in other Emitters types
Math modifier input value field shows Degree units for operations Sin, Cos, Positive Sin, Positive Cos, in Constant source Mode
Redshift
When Redshift is enabled, Redshift Camera is created when using:
Motion Tracking
Camera Calibrator
Camera Morph
Camera Crane
Motion Camera
Exchange
Alembic Points object can be imported as a Particle Group
Options added to use custom Alembic export settings for the baking.
Scene Nodes
Split Node - Based on the Split Command
Disconnect Node - Procedural version of the Disconnect command
Align Nodes in the Nodes Editor
Outline Spline Node - allows artists to procedurally stroke or offset splines
Points Modifier - allows artists to use simple node networks to easily make your own modifiers/deformers
General Improvements
Undo History now accessible within the File Menu
For Nodes people or ones that want to try, there is a Points modifier which is really great 🙂