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Showing content with the highest reputation on 06/08/2024 in all areas

  1. Another day, another setup inspired by a C4D thread. Here's a basic umbrella rig using KineFX, with a very basic IK chain driving the thing. houdini_qO0fR14w27.mp4 KineFX_Umbrella_Setup.hiplc
    1 point
  2. The remeshed can't do the same (or maybe but I don't know how), it keep the polygons groups separated, while the goal here is to merge all groups into one coherent mesh with connected polygons : The idea of the MoGenerator is very intresting ! I think the main challenge is to apply the delaunay algorithm into 3d meshes. Splines is easy to implement because the delaunay only take 2D points and don't care about the original geometry (it's why it don't create intersections points between lines or edges, but it may be interesting wo have these intersections !). I don't think this is possible. Even in UE and City Skylines making procedural roads branching out requires a set of pretextured and UV mapped sections. For now I think I have good chances to manage them : By the way thanks for all your suggestions ! I didn't know that Curious Animal Effectors were no longer maintained. Maybe some of them can be done with the new C4D tools now ?
    1 point
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