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Showing content with the highest reputation on 06/02/2024 in all areas

  1. Vertex map to define clone density on surface 231_Clone_map_density.c4d
    2 points
  2. @Hrvoje This is Exactly what I was looking for Glue with falloff! Thank you Thank you!!
    1 point
  3. You can use glue with falloff. This will glue the pieces but break in middle will be preserved. Any other way dictates that you have multiple pieces which can't be rotated from arbitrary location via effector. Try the attached scene, could be what you are after Candy bar Break_glue_falloff.c4d
    1 point
  4. tools > axis > reset scale + cogwheel enable "compensate points" click OK
    1 point
  5. That's quite a long-winded thing to explain ! Fortunately, XP TV have done it already. You might also find Noseman's recent series of mechanical rigging sessions on the Maxon training channel helpful. CBR
    1 point
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