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Showing content with the highest reputation on 05/13/2024 in all areas

  1. Here's a nice setup from VideoCopilot for your exact need. It's not too hard to build and works really well:
    2 points
  2. This is more of a material/geo R&D, not particle simulation. Vue and Gaia have their own algorithms to simulate Wind Erosion on landscapes. You can literally turn any landscape in dunes desserts in real-time as you iteratively apply the same effect. And here's a recent hack on making dunes in C4D... I prefer material solutions but some people might like it this way... Butt this of course is a macro example. If you need an hour-glass simulation you'd need particles
    1 point
  3. It's not very intuitive, but use the 'Flock Modifier' to set a separation between particles. I guess it's not really the same as particle-to-particle-collision, but good enough for piles of sand etc.
    1 point
  4. dear members, forum is upgraded, we will be working on all little issues as we go. You can freely post and enjoy the forums!
    1 point
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