Very nostalgic and retrospective view of one the more revolutionary products on the market at that time. I remember playing with spectral atmosphere's and giggled like a child when I lowered the sun and the sky and clouds turned crimson red and very tropical. Or the amazement of being able to "paint" with tree's on a landscape. No one else was able to do this (or even come close) in the mid 2000's. No wonder all the elite VFX houses at that time like ILM and Weta embraced the software.
Unfortunately, there were two events that crippled Vue's forward momentum in the 2015 and 2016 time frame: 1) The Bentley acquisition and 2) the major site hack that crippled all user accounts. As Daniel mentioned, Bentley's acquisition was for LumenRT and that product got all the love (just look at how much Bentley is charging for LumenRT today relative to what e-on charged for it prior to the acquisition). Though I am not sure of Bentley's "real" intent for the Vue product line, there was a multiyear period after the acquisition where there were no updates. Was this due to the site hack or a lack of funding for Vue in terms of development personnel and dollars as Bentley tried to integrate e-on into their company? Not really sure but from a user perspective, the combination of no updates and lost user accounts really painted an image of an abandoned product.
In the 3D software world, those two events can really set you back. For another example, just look at Lightwave's fall from grace as they mis-managed their core update. There is no room for missteps in this industry.
Honestly, it is a crying shame because Vue is a great product, and it deserves more love than it got from Bentley. But that is how some acquisitions go: Like a pirate, you take what you want and if what is left is not generating enough revenue to cover its operating costs, you get rid of it. The words companies use to cover that behavior is "maintaining focus".
It's not personal....it's business.
But here is my belief and a question: There is some very cutting-edge tech in Vue's product's. Their atmosphere and scattering engines are very mature and deliver amazing results. But while these products are "free" and unsupported, they are NOT open source. So, is Bentley willing to still sell the source code to another company? If so, it could be the cheapest technology acquisition any company could make relative to the quality of that technology they are buying. Bentey doesn't want it and might be willing to unload it for pennies on the dollar.
Are you listening Maxon? You should at least ask about it. Does C4D have any plans for greater environment creation tools in the future? Remember that C4D was once viewed as a pretty good environment creation tool for matte artists with ProjectionMan. Do they want to get back into that market with landscape, tree and sky creation tools as well?
Even if there are no plans to invest in integrating that code into your own products, you will be preventing your competitors from getting it. II wonder if Insydium is looking at purchasing Vue's source code? Insydium is going that way with Taiao and TerraformFX as their particle/fluid products are being attacked by C4D's recent releases.
Speaking of Insydium, are they still viewed as a "partner" or a competitor by Maxon? Insydium did once fill an important hole in C4D's tool set, but Maxon is plugging that hole rather quickly. What I find interesting is that Fused products still support Maxon releases all the way back to R19 and R20. That was 7 years ago! Why? Well, maybe there is still a large segment of C4D users who are sticking with perpetual licenses and Fused gives them cutting edge simulation capability with older C4D versions. If Fused is keeping people from moving to MaxonOne, then that makes them a competitor.
If Maxon made a big push into environment creation (or prevented technology investments like purchasing Vue's code into environment creation), that would hurt their competitors...especially Insydium.
Remember....its not personal....its business.
Dave