Wow, you dug really deep to find all of this old stuff. This makes me very nostalgic indeed. If you want to have anything for your own personal collection, I can look through the unpublished videos on our YouTube channel - maybe some things still exist.
My story is a bit similar to yours initially. In the early 2000s, I discovered Terragen 0.9 and this was the first time I ever worked in 3D. I was a teenager at that time. From the beginning, I was fascinated by creating landscapes and environments, but I was soon missing the options to place objects and vegetation on the rather barren terrains. So, I started purchasing magazines to learn more about this "3D industry" and to look for complementary tools or alternatives to Terragen.
One day in 2004, I discovered a demo of VUE 4 Pro on a magazine disc and I was hooked. Shortly after, VUE 5 was announced. I saved my pocket money for months and purchased a used VUE 4 Pro copy on ebay with license transfer. At that time, e-on offered either a free or a very affordable upgrade to VUE 5 Infinite which was an amazing release - it added EcoSystems and nodes, among other things.
From then on, I saved as much of my little money as I could to upgrade to each future release. VUE was my entry into the 3D world, because it was so easy to use. With each new release, I learned more about 3D terminology and rendering. I eventually got the student version of Cinema 4D R10 to broaden my knowledge and create my own content to use in VUE.
Fast forward to 2010. I had just finished my vocational job training after 2,5 years and spent three months in the US before starting university. At that time, e-on exhibited at most Siggraphs, and used this to run its annual 3D environment competition. The finalists and eventually the winners were announced each time at Siggraph. That year, Siggraph took place in L.A., and I was staying in San Francisco. I literally submitted my render for the competition an hour before I left for my US trip, then registered for a free exhibition pass to Siggraph and headed to the airport. Six weeks later, I took a flight from SF to L.A. and discovered that my entry was among the 10 finalists of the competition. God, I was so excited. I also met Matt Riveccie for the very first time, one of the earliest e-on employees.
A year later or so, I was invited to become a beta tester for VUE and PlantFactory by the e-on founder Nicholas Phelps. In 2014, I spent a week of holidays in Paris, and Nicholas gave me a guided tour through the city and invited me into the e-on office where I met some of the developers and also Matt for the second time ("I remember you! You visited us in L.A. a few years ago!" 😮).
In 2015, Nicholas sold e-on to Bentley, as Bentley was interested in the new LumenRT product which worked with Sketchup, Rhino and Microstation, Bentley's main flagship product. I continued as an alpha and beta tester over all those years, and when Nicholas left the company in 2017, Matt became his successor and the new director of product management. Over the years, I held workshops for e-on, both on-site and online, and helped with content and tutorial production on a freelance basis. In 2019, Matt approached me with a job offer to join Bentley full-time, and the rest is history. Had somebody told me that the guy I met at the booth in 2010 would eventually hire me 10 years later, I would have not believed this at all.
It was May 2020 when I quit my former job and became an official Bentley / e-on employee. But in reality, my journey had started all those years ago with that magazine demo in 2004. Hadn't it been for VUE, I would never have entered the 3D industry at all, let alone professionally for a living, and discovered it as a wonderful hobby all those years before.