Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/28/2024 in all areas

  1. Your approach look way better indeed @Cerbera! Thanks again 🙂
    1 point
  2. This helper plugin will display mesh dimensional data. It works in point, edge and polygon mode and displays individual lengths in point and edge mode, with total length. In polygon mode it displays area and total area of all selected polygons. Point mode Two or more points are selected and the length between them is displayed Alternatively, selecting points which are not connected will provide you with distance between them without using mesh itself, just a shortest line between the tow. In edge mode it calculates edge lengths In polygon mode is calculates area There are additional controls to choose custom colors and transform the resulting dimensions To install simply import it into content browser https://www.core4d.com/ipb/store/product/47-dimensions/ Requirements: Cinema version 2024+ is required
    1 point
  3. Simple target effector, but in nodes 🙂 223_Target_Effector.c4d
    1 point
  4. Dave, this quote is too great for it to disappear down the internet drain with the rest of the flotsam here, please copy and paste it into some marketing pronto.
    1 point
  5. Personally, I think you've been sold the dream. Is X-particles useful? - Yes it can be, but don't be blinded by all the bells and whistles its fancy marketing team provide. Not to long ago I was taken in by all that too, only to find that al that glisters is not gold. Awful technical support, a community that was basically non existent and a very expensive and somewhat buggy product. It's almost as if all Bob's videos were to give an outward projection of a company that wasn't as prolific and well put together as they would like you to believe. Yeah, the 'Particles' side to X-Particles is somewhat functional, but woe betide you if you're naive enough to use their dynamics, fire and water sims in a commercial production pipeline....they just don't work as well as they say it does. I stopped using their plugin for a good few years, finding suitable alternatives in After Effects to fill the particles hole. Honestly if it wasn't for the fact that my current role demanded it, I still would not be using it. Granted, X-particles has become a lot better and less buggy since then, I'm still not stupid enough to use anything but their particle functionality though. In contrast Cinema 4D actually does what they say it can. It's a very reliable tool, and the product speaks for itself, they don't need all the fancy marketing as a selling technique, the application just works.
    1 point
  6. Looks like Insydium was shaken from the last C4D update and rushed to add some similar features
    1 point
  7. @bentraje They are separate systems. The new simulations are all designed to run on your GPU. What you can't to is influence the simulation with scene nodes while it is running. However, you can use Scene Nodes to create your own customer emitter for example. If you generate points in a Node Mesh and use that in a Mesh Emitter, you can create your own initial positions and properties based on a node graph. This works especially well for one shot emission. The other thing you can do (at least in theory, I think there is a refresh issues at the moment), is to read particle simulation data in Scene Nodes and do something interesting with it. You could for example build your own custom tracer.
    1 point
×
×
  • Create New...