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Showing content with the highest reputation on 04/22/2024 in all areas

  1. Hello. My first personal anim that I've actually had time to finish. 🙂 Very short, very simple. Started as a fun particles study. More info under the video on YT or my Behance. ( Behance) All the work done in C4D+RS. Xparticles for the web stuff. Comp in Fusion, edit, grade and sound in DaVinci. Oh and the model of the doors/frame modelled in c4d, textured in Quixel Mixer... That was a first. Good tool but for simple work. Aspect ratio 4:3 to frame it that exact way. Any other ratio just didn't work for me. Also i would have to create a lot more stuff of screen I'll drop few more anims in a while. just need to tidy them up. 'End credits' if you can call it like that was my first ever attempt on more creative title/text creation. Designing that kind of stuff is not my thing. Same goes for sounds fx. But i did enjoy creating both I would love to hear some thoughts about it. I know there isn't much too it but feedback is always useful. Thank for watching. Quick breakdowns: The splitting/ghosting effect was a 'creative' fix for a mismatching renders... It was easier than to rerender. And it adds a bit to the story.
    2 points
  2. This helper plugin will display mesh dimensional data. It works in point, edge and polygon mode and displays individual lengths in point and edge mode, with total length. In polygon mode it displays area and total area of all selected polygons. Point mode Two or more points are selected and the length between them is displayed Alternatively, selecting points which are not connected will provide you with distance between them without using mesh itself, just a shortest line between the tow. In edge mode it calculates edge lengths In polygon mode is calculates area There are additional controls to choose custom colors and transform the resulting dimensions To install simply import it into content browser https://www.core4d.com/ipb/store/product/47-dimensions/ Requirements: Cinema version 2024+ is required
    1 point
  3. I would put additional aim constraint tags on the instances, which should override the one on the original provided they appear below it in the OM. OR if that didn't work I would hide the original off-camera somewhere, and remove the aim constraint from it but not its instances. For nested hierarchies like this it might mean making instances of the things inside the main null rather than the parent null itself. CBR
    1 point
  4. Thank you so much for the crash course on polypen snapping Smolak! From watching your video I'm thinking that maybe I need to get a bit more familiar with the snap tool. Maybe I'm not fully utilising it in the way Maxon intended!
    1 point
  5. Ah yes thanks Keppn, have copied your motion blur steps and it's super smooth now! only issue is the drone itself moves in frame so the overall motion blur is a bit much. But I will try rendering them separately or disabling motion blur on the drone chassis instead!
    1 point
  6. That is very nice and moody sequence you have there. Like the atmosphere 🙂
    1 point
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