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Showing content with the highest reputation on 03/22/2024 in all areas

  1. Finally I found that for creating custom animation path there is need character animation "in place" without built-in walk moving. After that it works fine with your Connect solution. Thank you very much HappyPolygon. Simple Connect resolves my many days headache about this. I tried "in place" animation before but without Connect it didn't work. But it has serious limitation. It doesn't work for animations where character has different speed movement during animation. custom_character_path.avi
    1 point
  2. First of all your mesh and skin objects are lost in another universe... how did you do that ? After that I had to think like a game dev... so what do they do ? They put their animation meshes inside an invisible box and have the box just move, no bones no deformations. I did the same thing with just a Connect Is this OK ? character_path HP.c4d
    1 point
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