Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/27/2024 in all areas

  1. Well we made it boys! C4D on the cover of 3D world magazine ! Was commissioned back in January to create a character for the cover , and an article with an over view of the modelling process. Brief was -Disco Astro naught, so I went with it, was changed quite a bit over the length of the process but quite happy how it ended up. This marks a significant miles stone for me as an artist, definitely something cool about seeing your work published!
    4 points
  2. In answer to your question, there's a few issues to sort out there. 1. Collision accuracy. Coins are poking through that floor due to 0% geometry accuracy in the dynamics tags. Turning that up sorts it, but slows vp right down, so I presume that is why you set it that low, temporarily ? 2. We can control the exploding and lack of settlement with the deactivation controls, which in 2024.3.0 are enhanced, as I recall, to encompass angular, linear, sleep and damping thresholds, which I found had great effect in stabilising your coin pile collapse, thusly... pkrAllIn CBR.c4d CBR
    2 points
  3. Bouncing ray setup. It fires a spline in Z direction from referenced object and bounces from detected geometry set number of times 236_Bouncing_Ray.c4d
    2 points
  4. I totally understand her frustration. One thing I can advice is to just use what she hates to her advantage. Use AI to get good to it. Try different models (stable diffusion, firefly, canvas, midjurney, dall-e, runway), learn inpainting and outpainting, learn the mechanics of how models use prompts/negative prompts and so on. Then use AI generated content to inspire new derivative works from it either by designing complete works with non-AI tools or by combining them with AI tools. Like using photoshop to correct AI mistakes, enhance or limit details, add or subtract elements. Or even use her own sketches/drafts to elevate her own ideas. It's not the end of the world as long as there are clients. Most artists found it hard to find their way in society as clients always saw them as machines spewing content way before the AI wave. If she is the "other" kind of artist like sculptor, textile maker etc... you know, more tactile artist then she can definitely take advantage of AI to bring the illustrations to the real world. She might also find more free time to use it for her own personal development like reading more books, or finding one more artistic field to develop like photography. Any action will help her get out of the AI depression as long as the action makes her feel she's making progress.
    1 point
  5. well that explains everything. thanks for that.
    1 point
  6. Thanks Mike! Was super stressful at the time due to a tight deadline, I’m also not much of a writer but was well worth it in the end.
    1 point
  7. @LLS It is just a loop in which you can update variables in each iteration. In python it would look somthing like this: # Initialize your vectors and array. This is the equivalent of creating the initial ports on the outside of the Loop Carried Value and feeding them with initial values. start = c4d.Vector(1, 2, 3) end = c4d.Vector(4, 5, 6) hit_points = [] # Specify the range for your loop. In Scene Nodes the loop range is defined by the Range Node outside of the Loop Carried Value. In this setup it controls how many bounces are being created. for i in range(10): # This is the inside of the loop where you do your thing and then update your variables based on some logic. This will happen in each iteration. start = end end = start + c4d.Vector(i, i, i) # If you need all of the inbetween results later in the node graph you can store them in an Array by appending them in every iteration. array_of_vectors.append(end) #Now the range / loop is done and we are leaving it's scope. If you access the variables now you'll get the state of the last iteration for start and end and an array of all the iteration states for hit_points. Hope that helps.
    1 point
  8. Worry not - a fair few people make that mistake, some of them repeatedly, even when it is pointed out ! It warms my moderated heart to see that you care 🙂 CBR
    1 point
  9. Just watched the podcast. Jeez all of this is so depressing. My niece has been crying herself to sleep at night because she had her heart set on an art-based career and is now wondering if there is any point. I'm 42 and I am confused as to what to do now, so it must be confusing for the younger generation trying to work out where to put their time. Simply looking at the capability for fake news and increasingly advanced fraud, as well as the huge environmental impact of the scope of AI computing, it's hard for me to see AI as anything but a net negative to society. Sure it might cure some diseases and make us live longer, but at the cost of a planet that will be increasingly difficult to live on.
    1 point
  10. I import cad data most days for my job, here's my 2 pence. Forget about materials. CAD software can assign a colour, maybe apply a basic 2D image, but it doesnt tend to go much beyond that. The materials youll get through into c4d are pretty much going to be a slab of colour; in short you're going to have to remake and apply materials no matter how well your cad data comes in. What you want from your client is either photos of the product and you do it by eye, a physical sample and you do it by eye, or some sort of CMF document, Colours, Materials, Finishes. It will list stuff like "Black PET plastic, MT10020 textured finish, semi gloss" for each and every part. You can then go through and apply materials as needed. This document will be what they send the factory so they know how to make the product. File formats, step is the best youll get. it bundles everything into one file and sometimes gives you base colours. It also means you can select the polygon count yourself. Explore the import settings!, dont just take the defaults and expect nirvana. You can import materials from cad materials, from cad groups, from cad layers, it depends how the cad guy made the project in the first place. You can also define polygon density; some advice there, set angle to somewhere between 30 and 5 degrees, then play with sag, this controls how polys are added across larger curved areas and not just the corners. 20 degrees angle with 0.02 sag can give a good high quality finish without going mad in rounded corners. Increase sag for few polys on large curves, 0.03, 0.04 etc Work cad cleanup into your time budget. For a hero product (keyboard, mouse, computer case) we will take a day to tidy the object list, get all the pivots and groups ready for animation and to texture the product.
    1 point
×
×
  • Create New...