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Showing content with the highest reputation on 02/23/2024 in all areas
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more scary than real news. At least when the news lies to you their mouth and voice are in sync and don't have a dead pan look in their eyes. Also, you know who physically is telling you the news, their bias and agenda. With AI, the idea that it can be without bias has already been proven wrong with chatGPT. Also, someone is funding this AI news channel, and who is a vested partner with that corporation funding the channel, and so on? As it stands nefarious governments, corporations and individuals are already using AI to promote their own interests. I still see a time when AI will he hacked and poisoned to promote false information purposely. After all, we will be conditioned to trust AI 100%.1 point
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Thanks CBR, as always a man of wisdom. Yeah, I found that the extrude worked as expected with the top half but couldn't understand why the Loft reacted differently. Now that you have cleared up the Loft issue, I will follow your advice. Thanks Again CBR. Jacobite1 point
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This is why I love InstaLOD. It's not AS important for offline rendering but if you're going to create realtime ready models, like we do right now mostly, then it's your best friend. If I have a product, let's say a motor with a bunch of screws and hex nuts and whatnot, I will select the main body and set the max sag to the highest I can get it, and solely control the detailing by the max angle, which I set very low. Then for the smaller details like screws, I set the angle to something like 22 degrees and control mostly by lowering the max sag. This way I have precise control over which parts get how much detail. In my experience controlling with max degrees works better with cylindrical and "organic" shapes. What working with max angle as "main constraint" also helps with is that cylinders that are inside each other will get subdivided evenly, instead of unevenly. What I mean by that is this: Subdivision controlled by max angle, subdivision is even Subdivision controlled by max sag, subdivision is uneven Controlling the subdivision with max angle is scale independent since a cylinder will always be 360° no matter if it has a radius of 500m or 5mm Controlling the subdivision with max sag is scale dependant since it looks at the distance between the CAD model and the generated geometry So if you want perfect overlapping cylinders without the disgusting artifacting from above, use something that nicely divides 360° like 45, 22.5, 11.25, etc. for max angle and don't use max sag or turn it up so high that max angle is mostly the more aggressive setting that decides the geometry shape The cool thing about InstaLOD is that you can do this for every single part in your assembly, and get instant feedback. C4D just imports the entire thing in one detail setting wether you like it or not. So you end up with either reimporting and mixing and matching (which can take A LONG time depending on the size of the STEP) or living with not so great subdivision. It cannot be understated how much a tool like InstaLOD helps making great CAD conversions.1 point
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Someone during summer had posted a melody video like the one bellow but I couldn't find his post so I'm making a new one to share my thoughts. music.mp4 This is definitely not keyframed. I believe the animation is purely procedural and once you have the right setup it's just modeling and rendering from that point on. I also believe at 95% that it's not possible using C4D. The setup: A simple ball with bullet dynamics. Make an "XPresso" to calculate a direction normal. This is a vector with a constant length that points towards the direction the ball moves. Have a Null at the end of that vector. Make an "XPresso" particle emitter as a child of the Null. Connect a Sound node to the emitter so it emits only one particle without speed when a certain threshold of the sound frequency or volume is reached. Make a simple Plain be the particles. Have it as a Collider. Now set the ball to have an initial force direction to make a more interesting start. With this setup there is no way the ball will ever miss an obstacle making it look like it hits notes everywhere at the right moment. Adjust the length of the vector so the collider generates always a bit further than the ball. After the music ends, just bake all generated geometry and animation. From now on you just have to model the environment and substitute the obstacles with something fancy. You can animate the obstacles to make them look like they interacting with the ball (move, change color etc) if you place them as instances at the center of each plane. With a Time Effector and a simple Spherical Field at the center of the ball is a piece of cake. Why I think it's impossible with C4D (no Python) I've tried to use the PStorm with the Sound node... Sound Node seems useless. I don't know if you can construct a "direction vector" I'd like to hear your thoughts, especially from people using Houdini. Could my assumption work ? And if anyone can overcome the XPresso limitations I'd also like to know how.1 point
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ready to get one more dislike... Ring of power - in alternate dimension.webm-1 points
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Anyone catch this one? Merk using cinema to drive an AI render. His Instagram says coming soon.-1 points
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Ι put that yesterday on the monthly DCC news thread, at the comment section-1 points
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Very impressive! If tools like this hold up we might skip regular renders eventually.-1 points
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Just seen a sora ai vid pop up on my ig feed, according to their website it’s 100 percent ai generated footage from text, and honestly if this is true it’s scarily good, we’re talking multiple detailed characters / objects etc in complex environments. I can see this hitting the stock footage market especially. Implications of this are quite substantial I think. https://openai.com/sora-1 points
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Yeah, it actually happened... I thought we had more time. I don't even see any application in the stock footage market. We are talking at opportunities of being an one-man-army at movie production. Why search a stock footage website and pay for it when you can just type exactly what you want in Sora and pay to get. No one will need neither hand actors, actors or voice actors for their advertisements... It may still be impossible for the AI to produce the actual new product (like cars, juice boxes and detergents) in the scenes but it's easy to replace it in the classic AE with the classic rendered video with only 3D model... no need for simulations, scene modeling or light direction. only 30 grams of carbon in the atmosphere per video...-1 points
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This is now, image another year or 2 of development. As you say entire advertisements made from text based prompts, and that’s now. They also have a clip of a 4x4 on a trail and it looks great. Certainly takes bargaining power out of our hands. The end consumer won’t care how it’s produced. Not sure on the amount of time it takes to compile clips like these but I imagine it’s infinitely faster than a peron(s) making it.-1 points
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I have feeling that we will see the emergence of TV/web channels with completely AI generated content. Fake ads, fake news, fake movies, fake morning and night shows, even fake reality shows and games... Who's gonna watch them ? Any couch potato or anyone bored by regular tv.-1 points
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Yep, now the box is open there’s nothing stopping it, add that to ai voice changers, and who even needs the real actors anymore. Literally feels like an episode of black mirror.-1 points
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AI News Broadcast... https://www.channel1.ai/-1 points