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Showing content with the highest reputation on 02/13/2024 in all areas

  1. Bob was a jerk. (Paul on the other hand is gold)
    2 points
  2. made a little thing that allows you to colour an object based off its index in the loop. can assign a random colour as well. if the object does not equal to index, apply the default colour. sn-colour-cycle.c4d
    2 points
  3. Ι put that yesterday on the monthly DCC news thread, at the comment section
    2 points
  4. Dominik Ruckli returns with one more interesting tutorial on scenenodes creating a highly demanded feature in C4D: Growth Geometry Although it still doesn't reach the level or customization of Houdini I admire it for the level of complexity and final quality. Previous attempts making something like this lead to a dead-end due o a fail-safe built into C4D preventing cyclic reference on certain generators, before finding a useful script generating new particles on constant radius from previous particles... that proved slow on computation but Dominik Ruckli's setup is faster.
    1 point
  5. Anyone catch this one? Merk using cinema to drive an AI render. His Instagram says coming soon.
    1 point
  6. yes, also very excited to see what's coming in the next release. I believe it's maxons own new particle system. This would combine very well with an updated viewport and faster C4D in general. I would assume the viewport will be able to handle massive particle counts. Or I like to at least hope. But a new particle system sets the grounds for further simulation systems coming in the future. And perhaps one day, we could even advance to a muscle simulation system. Either way, I'm one of the believers that the future of C4D is bright and in good hands.
    1 point
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