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Showing content with the highest reputation on 01/11/2024 in all areas

  1. You can explode splines by shatter or explosion deformers with 0.01% spline_explode.c4d Simple fence by set of cloners. Individual clones per segment and even fence size per segment can be done by xpresso too. Using distance node you can math length of individual segments within their points. fence.c4d xpress_fence.avi
    1 point
  2. This would be a setup to modify every UV position using a matrix. You can translate, rotate and scale
    1 point
  3. Here is a first try. It splits input splines and has the close option. Obviously not as robust as it can be but maybe you can expand, or at least it will interest you to try nodes again 🙂 ? Spline_to_lines.c4d
    1 point
  4. I have a lot of thoughts about this, most of which I have already shared with Maxon. The few bugs that remain aside I am mostly happy with the current SDS modelling toolset, but there are lots of things they could add to it, and few I hope they will improve about it. 1. Smooth edges needs an 'equal spacing' option, so we can turn that bit off when we don't need it, as we often don't ! 2. The brush tools and their smoothing / relax modes need a flood button that applies a set level of brush function to just the selected polys, effectively replicating what HB modelling Bundles's HB_relax used to do. We need to remove the human, brush-based element from these operations and apply these things exactly evenly sometimes. It is noted that Iron tool does similar things, but lacks curvature awareness, so this is mainly needed for the relax mode of the brush. 3. We also need an equivalent of HB_Round edge that works in the way that did, which is not the same as the way smooth edges works. We need both, and both integrated ! 4. Last one from HBMB - the whole start retopo setup and project mesh buttons. With some limitations these tools do still work in latest Cinema, but they really should be native by now. 5. My oldest ongoing fix request - make UV mapping work with OpenSubDiv. It still doesn't since its initial integration back in R17 or so - we get weird SDS distortion that is unsolvable. 6. I want Mirror back in the r-click menu ! 7. Normal Move / Scale / Rotate work on all components now but only appear in menu for polys modelling ops. 8. Q needs to only operate SDS and not any other generator. 9. One sided Bridge patch tool needs improvement so it can patch huge gaps around corners without bulging out / ruining its usabiility. 10. As always, I'd like a boole tool that performs more reliably in more difficult (animated particularly) circumstances, and with a workflow that doesn't involve having to combine operands under nulls or connects at any point... 11. Select similar. 12. Straighten Edges also needs a make planar button set. (Flatten does this, but would be nice to have within SE tool too) 12b. I sometimes miss a dedicated 'Make Planar' button for all component selections, outside the Flatten tool. Whilst I like that tool, nothing quite beats Max's system where we make a selection and can hit a single button to instantly make it planar to any axis and in any coordinate system. We can do it with zero scaling of course, so it's more a small QoL request. 13. Axis in Normal Mode needs to orient more helpfully to single edge selections and retain changes in Axis controls needs to be more predictable and robust. 14. Slide tool needs to not fight polygon snap, as it can do sometimes. 15. Line Cut needs to work more reliably, not insert the extra points it sometimes does, and actually make cuts on any visible line it touches. Currently it misses far too many that have to be repeated. 16. Although its algorithm (particularly in advanced mode) works very well, and much better than anything we had before) I remain unconvinced that Thicken works in the best way it could. With the current system of a mere percentage between inner and outer thickness it is impossible to type specific values in each, or to get specified differing thicknesses inner and outer, which is sometimes required when working with arch-vis blueprints for example... 17. Highlight a)ngons and b) tris buttons in the Mesh Checker so we don't have to piss about with Structure manager to find them ! 18. Slide tool needs negative extension beyond borders. 19. Terminate loop - function that takes a poly selection and terminates a loop within it. CBR
    1 point
  5. The Jiggle affects the object as it moves in space. It acknoledges the structural state of the object and conforms it to its movement. Any change on the original mesh willl not have any effect the result of the Jiggle as it has nothing to do with movemenent. In your setup the Jiggle sees just a retopologizing mesh, this doesn't concern it. Ideally the Delay Effector as a deformer should work the way you want but it doesn't, producing a result I never expected and cant explain... So you have to make the Jiggle believe that any change to the mesh is of external influence. You can hack that using the Collision Deformer (to avoid being swallowed in any real simulation vortex) volume_jiggle_HP.c4d
    1 point
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