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J T, better known as Vector on forums is stellar freelance modeller and shining example of what passion and dedication can lead to. Born in Italy, living in UK, freelancing from 2015, having clients like Amex under his belt and portfolio of amazing work makes us very happy to present him. As you would suspect, he loves 3D, topology stuff, art in general, but also enjoys walks in nature, has a soft spot for donuts which he sheds of in gym : ) Describe yoursefl with a single word Short : ) How did you get into C4D and 3D in general? I actually fell into the whole 3d scene by accident way back in 2014. Me and a group of friends would game online, and record our gameplay footage to make videos for youtube. I started seeing rival teams posting videos with epic intro sequences and ( unbeknown to me at the time ) motion graphics. I was in awe and started talking to the guy on their team responsible for editing and making the videos. Turned out he was a 3d artist/motion designer and he used Cinema 4D! From that moment on I was sold, i started researching C4D and 3D in general and never looked back. I started doing 3D before work, after work, weekends. Every waking hour that wasn't spent sleeping or at work was spent in front of the computer, one too many evenings were spent asleep at my desk. Which area interests you most? Sub d Modelling and topology! Ever Since starting 3d almost a decade ago, modelling has always been my favourite area of 3d, i find topology fascinating and spend far too long procrastinating over what's the best way to model something and how the topology should be. I started with more hard surface stuff and slowly found my niche with toon styled characters, i'll still model the occasional car or space ship for work or for fun to test my modelling chops, but I always have the most fun designing and creating characters. What other apps are you using and what for? Photoshop, mostly for colour correction or to occasionally work on textures. After effects, mainly for compositing breakdown videos. Maya for character/modelling work if C4D isn't an option. Which learning resources you used and would recommend? I really never watched many tutorials whilst learning, i would occasionally watch some GSG videos, or some other channel if I wanted to know something specifically, but most of my knowledge was gathered from this forum ( formerly C4D Cafe ). I was incredibly fortunate to have members from the Community like Nigel, Cerbera, Everfresh, Igor, Vozzz, Hrvoje and many others to guide me along the way, having access to such a wealth of knowledge from industry professionals, and for free has by far had the biggest impact over the years, and to this day remains the only place on the web you can post any question/problem and almost certainly get an answer or solution. Do you think talent is overrated and can be offset with a lot of hard work? if you really dive into it, can you have one without the other? I think a lot of the time they go hand in hand, far too often people tell me " oh your works great, you're so talented " what they don't see are the thousands of hours spent in front of the computer screen, practicing, researching, doing things over and over again, i definitely think that people have a natural affinity to some things, They may learn faster or find something easier than others, but you'll never truly be great without all the time, money, sweat and tears. Your character work is stellar, what made you focus on them? When i first joined the forum, Martijn ( @kingcoma ) was regularly winning the forum competitions, and blowing everyone else out of the water with his amazing characters, @everfresh was posting his cool animations, and truly I was in awe of the characters they were creating, you could say they created a monster that day, because i made it my goal to one day reach that level. Your best advice for newcomers, tip or trick to pick up? Don't give up. the first time you open a 3d software package it's easy to be overwhelmed with all the buttons, interfaces and menus. Just remember, even your favourite artists had to start somewhere. Take it step by step, and most importantly have fun! If you're looking into modelling, Learn about topology, edge flow, polygon density. What constitutes good and bad topology, and why it's important from the very beginning! This will go along way to helping you grow and develop your skills as a modeller, and ultimately land you that studio job you've been dreaming about. Where do you see yourself in 5 years? Vectron Toys! it's long been a goal of mine to have my own toy company, and bring some of these character I love to life! Thoughts on AI? We all watched Terminator right? and every other scifi robot/ai film ever? In all seriousness though, i think there's definitely a case to be made about treading lightly. Ai is improving. fast. Probably too fast for us to really grasp the concept of what we started, lost in the awe of it all. With out really considering the long term implications. I can see the potential for getting so caught up in the " can we get it to do this " that we don't stop to think if we really should. in terms of it's application in art and 3d, I can see it becoming a useful tool for certain applications. Iit should stay in direct control of the artist, not replacing them. We can only guess what the future holds but I don't think the machines will be taking our job just yet. Top 3 wishes for C4D Honestly, maxon adds new stuff every year and I still use the same 3 or 4 tools I always use haha. If you could send a message for Maxon, what would you say? keep up the stellar work! Message for Core4D? Really just a big thank you to the community. Forums and spaces like this are a rarity these days, through ups and downs, name changes and all, the community lives on, and continues to be a feather in the Cinema 4d cap. If people waant to contact you? people can reach me on my website https://www.vectron3d.co.uk Or over on instagram https://www.instagram.com/vectron3d2 points
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We will do some changes with upcoming forum upgrade to make things more readable, currently there are some issue with blocks which could lead to broken display thus we are postponing it until then. Thanks for suggestions1 point
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Well that is exactly what I need. Man, I really have to look into Nodes. Thank you very much for the help.1 point
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Here is a nodes setup which does it. Not sure how much you need outside towards MoGraph but it can be expanded. Scene will work in v2024. Note that there are some comments in capsule to describe what is going on laser_stuff.mp4 laser_stuff.c4d1 point
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You won't, you will just pay more. Quadros only make sense for some scientific and engineering work where you need to avoid any stability issue. Speed-wise they are the same as the gaming RTX (and they used to be slower) but more expensive. No reason to buy a Quadro for 3D Animation, no matter what the computer companies tell you. For 3D, it's always better to buy a gaming computer than a "Workstation" with a Quadro.1 point
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No problem, your help is appreciated: So the Laser should only be visible, if the end of the laser hits one clone of the cloner grid in the background. The Laser is currently generated with 5 NULLs (4 of them are animated, on is static) and a Tracer Object The decay on the cloner is made with a Blend Cloner and some effectors (shouldnt be relevant to the laser effect) I also would say that this isnt possible with traditional C4D trickery, but I have 0 experience with Nodes.1 point
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I presume this is then what you are after cloner_light_0001.c4d1 point
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This was a great opportunity guy, thank you so much !1 point
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Loved the movie Boyz n the Hood when i was growing up, so when i had the idea to do Homer as Dough Boy, it's a mash up i couldn't resist. wires included, feedback welcome, V1 point