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Showing content with the highest reputation on 01/07/2024 in all areas

  1. dear members and guests Happy new year from the team to all of you. Firstly a big thank you to all subscribers and members who selflessly help and are active on forums, we would not be here alive and kicking without you. Forum is growing steadily with new members joining daily. We are starting 2024 with updates to our system and overall backend improvements. Due to upgrade we also have a new theme which now corresponds to our new logo. If you find some issues with forum readability please reply here. We also added some widgets for additional information and better experience. In following period we will continue with interviews with industry professionals and would very much appreciate suggestions or contacts you may have in that direction. This is very valuable and we got a lot of praise for starting this section. Simply drop us a message : ) Youtube channel will be soon restarted with tutorials since we arranged a partnership with one of our members who is also professional voice artist. This means that we will be able to get amazing tutorials from very skilled individuals who were restrained before by lack of English. For example, Yichen (who made the core primitives) will make detailed nodes/mograph series. Best Core team
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  2. no, we are certainlky open for discussions around any software and have sections for it, but in reality this will always be mainly C4D forum. We are working on prolonging the membership fee to be 3 or more months for same amount. Ads were annoying to users so we removed them. there would be nobody more happy than us to open the forum without fee but things simply cost money : |
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  3. thank you man, the Half life series is often forgotten about but it’s one of my favourites! Its easy to feel burned out from all of this, a lot of the time for every good character that emerges, there’s a bunch that didn’t turn out good or got scrapped at the beginning stages because I hated the direction it was going. character work is very much trial and error, at least for me. I’ve got a whole hard drive full of abandoned projects , or finished characters that I never released. Often times I’ll come back to some, maybe years later and I’ll be able to make it work, where as at the time for some reason I couldn’t. Most importantly try not feel discouraged. There’s always someone better out there, all you can do is maximise your skills to the best of your ability, with time and perseverance you’ll prevail. I don’t do any sketches, or really any blocking out work what so ever. I get an idea for something and just jump into it, and it unfolds from there. I’ll have a general idea of the direction I want to go in, but most of the time I really have no idea how the final character will look going into it, it sort of just develops as I go along. What I end up with can look drastically different from how it started out, but that’s the fun part of the process. I can dig some more wireframes out but here’s some from my boyz n the hood and Simpson mash up of Homer as Doughboy
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  4. hello @mikeh Membership fee is obligatory and without it, the forum would simply not exist. Contributions are for anyone willing to extend the support beyond the fee and they naturally include the fee and all the rights. There are additional benefits listed in the contribution page. For all active contributors before some days ago we decided to grant them with permanent membership without any fee (got pm or mail?), since their contributions kept us through some really rough times. So, if you contributed in the past it is all free for you now. We still highly appreciate the contributons, they are the ones that enabled production of new videos for upcoming Youtube channel and anyone willing to help is more than welcome : ) At the moment we are operating without corporate support of any kinf and we also refused major company who is a competitor to Maxon sponsoring us since we saw this as conflict of interest, and we always operated in Maxon best interest, that won't change. 2024 will be interesting, a lot of new content is coming out, check the interview with Vector and his amazing work https://www.core4d.com/ipb/forums/topic/118660-core-4d-interviews-vector-the-modelling-guru/#comment-761513
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  5. Loved the movie Boyz n the Hood when i was growing up, so when i had the idea to do Homer as Dough Boy, it's a mash up i couldn't resist. wires included, feedback welcome, V
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  6. Thanks for this post Mash. It would have been so helpful for Maxon to have posted this sort of information, rather than leaving us all to guess and speculate.
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  7. My understanding is that fundamentally the new c4d core has been in c4d for about a decade now, however nothing particularly changed after it was added because of how it was done and the amount of time to truly convert everything over. When the new core was added, c4d was converted to run as a plugin for the new core, so the c4d you see is actually a subset of the new c4d app. As new features were created, they were made to run under the new core. So for example the material node system runs natively in the 'real' c4d whilst xpresso nodes are legacy and thus run in the plugin sandboxed c4d. Off the top of my head, physics, poly modelling, effectors, volumes, the viewport, timeline, mograph, rendering have all been moved over. With R2024 they sort of moved the main object handling system over which is why some stuff is many times faster. However, some parts are still legacy and hold stuff back. In particular sketch, hair, motion tracking, TP and a few other bits. As these legacy parts continue to be shed, more speedups are likely,
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