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Showing content with the highest reputation on 12/28/2023 in all areas

  1. Hi! I'm a student of interactive design here at the University of Western Bohemia. Ive been dabbling in the dark arts of Cinema 4D for several years, but one still has a lot to learn. Im excited as to what new information I can learn in this community!:) Best regards, Kuba
    2 points
  2. I have LightWave 3D 2023 and I'm super happy that LightWave 3D is back. I also beleve that it will become better on each new Update. I play arrownd with Turbulance FD inside LightWave 3D 2023 and it is very good implemented and super stabile. The fire and smoke looks great, way better than the C4D Fire and smoke. Also it is super fast in the Viewport and in Rendering.
    2 points
  3. @Zulfikar Kaba I don't know what the issue is in your case, but maybe try with lower resolutions. The extra pixels are not going to help you much with the tracking result. Especially auto tracking is more stable with lower resolutions, that's what it has inbuilt downsampling.
    1 point
  4. maybe you are getting out of memory ? have you monitored the usage using the Task Manager?
    1 point
  5. Thanks, i wasn't aware of this option to use line cut. I reported the issue concerning numerical precission.
    1 point
  6. Martijn Korstanje aka Kingcoma is a well known 3D artist from Netherlands and our fellow member.Currently lives in Belgium and is active in industry for 20+ years. He worked at graphics and 3D companies in the past but for last 15 years he has his own company. Apart from addictive 3D passion he enjoys nature, traveling, photography, Lego, how stuff works and loves driving his car. We are very happy to present him and his fabulous work! Describe yourself in a single word: Downtoearth : ) How did you get into C4D and 3D in general? A couple of centuries ago, some new computers arrived at the school I was attending. Instantly loved working on it (I think we used to work with Photoshop 5) and a couple of years later I bought my first Mac. Spent almost every day practicing and discovering new things, for hours and hours. I was a pretty quick learner, so once I got the hang of Illustrator and Photoshop, I came across Swift3D, and started experimenting with that (very basic 3d). Because there were lots of limitations and I really wanted to make my drawings and characters come to life, I searched for other, a bit more advanced software. 3ds max was only available on windows, so that was out of the question, and Maya had a HUGE learning curve. And then I bumped into cinema4d. Love at first sight! I can’t count the evenings / nights / days I spent learning it and trying out new things, but it’s a massive amount of time. Which area interest you the most? Modelling techniques. I’ve always been a fan of nice and clean topology, and I really enjoy figuring out the best and nicest way to model something, whether hard surfaces or organic / characters. Other then that, I love doing animations. How things move, how slow or fast things move, how a character moves when he’s just standing there. What does the left hand do when the right hand’s busy doing something? Whenever I have character animation jobs, I always find myself standing up and acting a bit first, to see what a ‘natural’ movement is and what not. Really silly, but super helpful. What other apps are you using and what for? Mainly Illustrator, Photoshop and aftereffects. Illustrator for vector paths, creating logo’s or creating packaging or visuals that need to be put on 3d models. Photoshop for textures, compositing and retouch. Aftereffects for animations, putting together all different parts (rendersequence, sounds, music, texts, logos, etc) Which learning resources you used and would recommend? In the very beginning, there weren’t that much tutorials online, so you had to figure it out yourself or look for help on different forum (such as core4d, previously c4dcafe). Most tutorials were screenshots and written text. Later, more and more video tutorials came along, which are very easy to follow and you can actually see what’s going on and what you’re missing or doing wrong. Whenever I need to learn or check something nowadays, I usually check Core4D, Cineversity, tutorials from GreyScaleGorilla, or when I can’t find it on there, general google searches. Do you think talent is overrated and can be offset with a lot of hard work? I don’t think talent is overrated. I think when you have talent, it comes a bit more natural and some things are a bit more ‘easy’. The thing with 3d is, it’s not just one thing. It’s a boatload of things. You can be talented in modelling, but really suck at texturing. Or you’re an average rigger, but you master simulations. Your drawing skills aren’t all that, but when that Xpresso or Python script editor open up, you’re on fire. Overall, I think everyone has something they're good at (or better at), and I think in 3d-land, you always have to work hard, talented or less talented. Your character work is stellar, what made you focus on them? Thanks! As a kid, I wanted to be a comicbook-artist, always drawing creatures and characters. Later it shifted to Illustrator, and after that, I really wanted to translate my thoughts and creativity of those characters in 3d, so I could animate them, look at them from all sides (which you can’t with 2d obviously) and put the expressions and humor in them I so clearly see in my head. I also admire Pixar / Dreamworks characters and animation, the details in them, the movements, the humor. When I watch animations, I don’t just watch them, I anaylise them (sometimes frame by frame) to try and learn new things or ways to improve myself. Your best advice for newcomers, tips or tricks to pick up? Have fun, don’t take it too seriously and practice, practice, practice. Give it your own twist, don’t just copy something blindly, and don’t stop learning new ways or techniques! Where do you see yourself in 5 years? I really hope I can continue doing what I’m doing now, making fun and friendly characters to brighten someones day or to put a smile on someones face. Thoughts on AI? It’s a bit frightening, hence the answer above.. I hope I can continue doing my job til I retire. I probably keep doing 3d even when I’m retired though. But yeah, as many other artists, I’m worried about this. AI as a tool to help the artist is great, but AI taking over would be lame. Lately there are more and more examples of AI that I receive in briefings, but they’re only used to show ‘something like this’ or an overall moodboard / look&feel. Fortunately, clients can be very tricky and very unclear as to what they want exactly or it’s the oposite: super-extremely specific and detailed. It’s part of my job to assist them in the whole process of creating the perfect character or visual for them, and advise them where I can. Top 3 wishes for C4d I don’t have any wishes actually, I’m very happy with all the tools available right now and I don’t have any problems making the things I want / have to make. If you could send a message for Maxon, what would you say? A big thanks. It’s a marvelous piece of software which I love to work with and not a week goes by where I find something new which I haven’t seen before (or found out about) after all these years. I think it’s amazing people can create software like this, have all the options you can possibly imagine, making it possible for people like me to create art and have the ability to do what I love to do most. Message for Core4D? Also a HUGE thanks. For all the talks, insights, tips, tricks, questions, answers, tutorials, models, contests. I wouldn’t be the artist I am today without the people, help and knowledge found on Core4D. If people want to contact you? They can, of course! I’m just an email, phonecall or whatsapp away https://www.kingcoma.com phone +32 479 43 61 82 email: info@kingcoma.com Thank you very much for your time and all the best in future endeavours!
    1 point
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