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Showing content with the highest reputation on 12/15/2023 in all areas

  1. You can export and import a Layout.
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  2. If it were possible to do this in an in any way reasonable way, we would do it. It sounds straightforward but is anything but.
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  3. In the musical mograph thread I found that in your scenes was that you are using very high substep settings. This is what caused the gravity to stop working in at some point. That's not really a bug but a limitation of using 32 bit precision. The system uses 32 bits (Bullet is 64) for better performance. What happens is that the value changes per substep are becoming so small that 32 bits can't represent them anymore. This is also explained in the manual btw. Reduce the substeps and it will work as expected. For a simple scene like that (at least when it comes to the simulation aspect of it) you won't need them anyway. In the other thread I didn't spot any issues other than several pages of discussing weight vs. mass/density. In the musical mograph scene you are using a gravity of 3000. What would you expect to happen to your weight in this scenario? You may have an intuition for how heavy a ball of 20 cm radius of a certain material is. But do you also have an intuition for how heavy that would be if the mass of the earth was about 3x larger than what it is? If I missed any bugs in that thread, feel free to point them out. An as a general remark: There is software that simulates physics with a precision that can tell you whether your real world bridge will collapse or not. But it will be busy for many hours until you get the result. Any simulation is an approximation and has to decide whether it wants to favour precision or interactivity. The new simulation system in C4D does the latter. The idea is to mimic physical behaviour with high enough frame rates, that you can quickly do iterations to tweak the sim until you are happy with the result.
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  4. I think it would be fair to mention DITOOLS and JENNA in the history of MOGRAPH. Cinema 4D's MOGRAPH didn't appear "from nowhere"... MOGRAPH had two ancestors : the DITOOLS and JENNA Cinema 4D plugins. These plugins had both advanced deformers and generators very similar to the MOGRAPH tools. MOGRAPH took the idea further with the system of effectors, but the basic functionalities were already available in DITOOLS and JENNA. When I tested MOGRAPH back in 2005, everything felt extremely familiar including the tabs layout. We could see were it came from... Remotion's DITOOLS included: -A displacer, the "DiShaper". It worked with both procedural and bitmap textures, in any projection. It supported normal and depth maps. -A cloner, the "Dicloner". It included all the famous cloning method (Polygon, Vertex, Edge, Random, Area, etc...) and selection tags. It could modulate the clones parameters with tags and textures. It was a very powerful cloner even capable of generating TP particles. -A spline deformer, the 'DiSplineDeformer". This was exactly like the MOGRAPH equivalent. -And dozens of other tools, like the "DiTessa" (parametric tessellation), "DiSplineGen" (texture based spline generator), DiParserSpline (formula based spline generator), "DiParametric" (Formula object generator) or the Placement Painting (a clone painter). Per-Anders actually discovered these type of parametric tools with DITOOLS, as you can read in my 2002 thread on CG society: https://forums.cgsociety.org/t/english-resource-for-the-ditools-plugin-available/649184 "I’ve already learnt tons about these tools that i doubt i would have done by just experimenting alone… they’re just darn useful and i never did realise just how powerful they were!!!" JENNA had also strong mographing tools. There was NICKL (procedural shader displacer), ITERATOR and ALLIE (advanced cloners). The manual is still online, for the curious: https://davidpatrickfarmer.com/wp-content/uploads/2019/02/Jenna_v2.25.pdf I'm not writing this to dismiss the work of Paul and Per-Anders. MOGRAPH is, without a doubt, an excellent tool. But it's sometimes important to put things in context, to acknowledge the programmers who paved the way and were never in the limelight. It's just like mentioning Lorentz and Poincaré when we talk about Einstein's Theory or Relativity.
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  5. C4D sketch & toon + a neat little program called StudioArtist 5 makes a great couple. it's basically a sketch and paint effects preset library with the option to adjust parameters of the filters. apparently it can do a lot more, but it has a horrible UI and at least to me it's logic is rather unintuitive. but you can get a variety of good looking sketch and also really sophisticated paint effects out of it.
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