Hello Everyone
I am new to Cinema 4D and have created the Jellyfish below in the following way:
Jellyfish head: Animated by adding a linear field/ falloff to a bulge deformer and adding a curve in the remapping tab and selecting a value for the 'spline animation speed' parameter.
Inner tentacles: Hair emitted from the body as an instance
Outer tentacles: Hair emitted from the body and choose ‘circle’ under the generate tab to create polygons.
I just found out that one cannot render the hair directly as it does not preload the animation when using the Physical or Standard renderer.
I tried to bake the whole object as an alembic but this looses the hair animation.
Is there a way to cache the hair animation in order to render it?
I would really appreciate any help on this topic
826304868_Jellyfish_texturerender_.mp4