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Showing content with the highest reputation on 11/24/2023 in all areas

  1. Hello Everyone I am new to Cinema 4D and have created the Jellyfish below in the following way: Jellyfish head: Animated by adding a linear field/ falloff to a bulge deformer and adding a curve in the remapping tab and selecting a value for the 'spline animation speed' parameter. Inner tentacles: Hair emitted from the body as an instance Outer tentacles: Hair emitted from the body and choose ‘circle’ under the generate tab to create polygons. I just found out that one cannot render the hair directly as it does not preload the animation when using the Physical or Standard renderer. I tried to bake the whole object as an alembic but this looses the hair animation. Is there a way to cache the hair animation in order to render it? I would really appreciate any help on this topic 826304868_Jellyfish_texturerender_.mp4
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  2. Go to your Sphere Attributes and add more Segments
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  3. What corners are you referring to ? What tutorial are you referring to ? Are you talking about the plateaus ? It's more obvious if you add subdivisions o the sphere/ If you go to the shader settings and change the brightness and low clip from this to this you get this
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