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Showing content with the highest reputation on 11/13/2023 in all areas

  1. Fun little sunday project. few complex poles on the edges of the forehead grooves which i'm giving myself a pass on, on this occasion XD
    2 points
  2. You're not wrong. Look what I got sent to retopo today ! Were I to actually follow / project onto this step's surface I would end up with an SDS mesh so lumpy you'd need a potato masher to fix it 🙂 Reference is everything ! CBR
    1 point
  3. Lols - as someone who has never seen Spongething Squaretits, this post made me smile, as it finally made sense of something I modelled last year, when I had to do a riggable 'Handsome Squidward' for some project or other... I see now why this one was considered 'handsome' ! As usual from Sir Vector, extremely rewarding polys in the regular version of him ! CBR
    1 point
  4. Very useful! Looking forward seeing it released, great work!
    1 point
  5. Impressive an very useful plugin this is @Cesar. Is it available yet? I could put it to good use right now.
    1 point
  6. ummm... don't need to. Paint some dark blue dots on a transparent PNG and just project the material with Alpha locally using Flat Projection... Maybe I'm too unconventional/free-form/your-worst-pipeline-modeler-assistant-you-could-end-up-with.... 😅 That's how I would do it but I guess you don't use the native C4D renderer and my way wouldn't work with RS or Octane... What do you use ? Your hardware/software profile is empty.
    1 point
  7. I've tried modeling such "embossed" logos in the past, it's somewhat elaborate depending the shape. Trace the outline as a spline Put it under a Loft to fill it with polygons Put it under a Null Use the Bevel Deformer under the Null You'll have to experiment with the Bevel, you might need to define a Profile under Shaping... You might need to add a Smooth Deformer also. When I did it before the Bevel Deformer was invented I made multiple splines to emulate a topographic heightfield and then Lofted them, then made editable and cleaned it topologically...
    1 point
  8. This is not something for which you should use a lathe object, because it isn't round anywhere, top, middle or bottom. On the contrary the top and bottom are completely pinched flat, as are mostly the sides as well. This is a job for sds modeling. We used to call it "box" modeling but I'm not sure people call it that anymore. Anyway, make a cube, make it editable, shape it into a rectangle, drop it under an SDS object and start adding cuts and pulling vertices until you get the shape you need. I'm sure there are better sds (box) modeling tutorials online but that should get you started.
    1 point
  9. Haha, if only you knew how right you are ! Indeed you can replace each texture by what you want ! You are totally right, Dave, for the moment there is no rules to make the roads, we can make any non-sens we want, and we need to specify each evidences. This will be the next major step, to create a high level more user-frendly, by manipulating objects instead of splines that will automatically create the more logical spline between them, like in simcity games, then if we want to customize, we can convert it to object and edit the spline inside. I think it will be the more complex because each country seems to have custom rules, the community will be a great help to that ! Indeed, the inclusion with RealTraffic can be possible, I will check that when the plugin will be more advanced. I also think to make a website after the plugin, to create roads in a web app, without necessarily C4D. Thanks for your messages, I am back from vacations and continue the work ! Some things to fix, then I will start to make central reservation and sidewalk and after that I will see to make a private alpha release to have some first feedback if some of you will be interested in testing.
    1 point
  10. Hello, Lot of work has been done, here is a complete example with a highway ramp, inspired by this photo :
    1 point
  11. Sorry for the double post, but I am so glad to show you the first test of a roundabout !
    1 point
  12. Some fun with Fracturing 🙂 147_Pipe_Mesher(MG).c4d
    1 point
  13. 1 point
  14. Here is some quasi unfolding with MoGraph 🙂 175_Poly_Folding(MG+XP).c4d
    1 point
  15. ScreenRecorderProject54.mp4 Interesting solution, was solving a similar problem yesterday but never finished it:) you've given me a brilliant idea. Reference https://vimeo.com/28052329
    1 point
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