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Showing content with the highest reputation on 11/10/2023 in all areas

  1. There's been some pretty fierce debate raging online about the use (or overuse) of CGI in cinema recently. The likes of Marvel have been accused of an over-reliance on visual effects, with even the most seemingly innocuous scenes littered with the stuff. But here's one movie that's hilariously embracing terrible VFX – right down to the title. Bad CGI Gator features, yep, a badly rendered alligator. "Six college grads on Spring Break get a cabin in the swamplands of Georgia," reads the official synopsis. "Once there, they decide to throw their school laptops in a backyard lake in an act of youthful defiance, which unknowingly turns a lurking alligator into the dreaded and insatiable… Bad CGI Gator!"
    2 points
  2. My solution to this for now (unfortunately) is just to go to like a 500 mm zoom lens and set octane camera to universal>thinlens. The parallel camera setting does not play well with the orthographic setting in the octane camera tag. I think I will be able to get it "close enough" that there shouldn't be any major issues
    1 point
  3. Since we can post about experiences with other software and i always get great advice here i hope to keep posting. If i Winn the lottery I will update to Cinema… whatever number it is up to!
    1 point
  4. The Carve node now has an excellent quality of life option to account for curve length, and not just its parameterization: Before: Now:
    1 point
  5. If Gazzamatazz doesn't mind, can I widen the scope of this thread and ask for general thoughts on whether 2024 has delivered a significant speedup for most of you / most projects?
    1 point
  6. Turn banking off in the sweep ? Scene scale of 1 cm should be OK, but I concur it is very jittery and unstable. I can lessen that by increasing substeps and damping in the sim scene globals, but I agree dynamics isn't playing nicely here... I think I turned on sim before generators as well, which might have helped ! CBR
    1 point
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