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Showing content with the highest reputation on 10/01/2023 in all areas

  1. Update, this time with a bit of a focus on MoGraph Combining Fields and Scene Nodes https://nodebase.info/example/controlling-a-modifier-with-mograph-fields/ And also my addition to a nice Youtube tutorial from Jack Ke https://nodebase.info/general/combining-mograph-and-scene-nodes-voronoi-fracture/
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  2. Well well. The folks at Houdini FX seem to have some thoughts on this topic, and it appears they think weight does have meaning and is very relevant to a dynamic simulation being relatable to the real world: "Density is specified as kg/m3" That is just amazing clarity where Cinema offers none at all. Cinema's dynamic solver seems even more up to date than Houdini's current version 19.5, so it seems like just a nomenclature problem and not a problem of the solver itself. The issue for users is that it is not going to be easy for a Cinema user to make sense out of it conceptually unless real world units are used, or the mass value is described in terms of kilogram or pound weight. I guess kilogram makes the most sense because of SI units as noted in Houdini's description above. It's just not easy to relate anything to the real world unless mass is described in terms of weight and density is described in terms of weight per cubic meter.
    1 point
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