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Showing content with the highest reputation on 09/19/2023 in all areas

  1. As a personal side project to provide more information on Scene Nodes to everyone interested i started a small page. https://nodebase.info Feel free to request topics that should be covered
    6 points
  2. Thanks, that is certainly something to think about. I also added a request form https://nodebase.info/request-a-topic/ No need to repeat what you posted here, that is stuck in my brain 😉
    4 points
  3. nice, thanks for this 🙂 my biggest suggestion right now to anybody that understands scene nodes, is to teach it in a very fundamental way, just like a really good book on a programming language. I know how to code, but I just don't know the equivalent of certain things in scene nodes. For eg. - how do i make a for loop? - how to make an array? - how to do conditionals? - what are my datatypes and how to use them? - how to use vectors and matrices - how to do vector math in scene nodes in general. we need a complete front to back explanation of all of these with examples and excercises that we can do. right now most of the teaching methods have been more like 'how to make a cloner', and 'look at some example nodes'. but it should be more like, 'lets learn what these nodes are, now heres some examples of what you can do with them, and here are some excercies for you' this way, it would be beneficial to people of all levels 🙂
    3 points
  4. I just want to add one more issue to the watch folders. If you have create a Pose Library with some character poses, and then you create a watch folder, the whole Pose Library Browser ceases to work. This problem was already present in previous versions when the watch folders were added, and it was never fixed. I've added some screenshots with the browser working and after i connect a watch folder. Even the icons are gone. weird as hell By the way, this problem was already reported via support ticket but there was no solution found. 😞
    1 point
  5. I agree, it is a bad decision to make Redshift the standard render engine if it is only Redshift CPU. I disagree about a Rendershift Lite - it should be the full Redshift just with restrictions about network rendering. Pretty much like Arnold in Maya The fact that Maxon bought Redshft and refuses to really put a full version of it on Cinema 4D just reinforces what I have been saying in this thread: Maxon does not see itself as the Cinema 4D company aymore. Now they are a ZBrush, Redshift and RedGiant company first. Cinema 4D now exists to temp people to their main product: Maxon One.
    1 point
  6. Recorded it eight times, and it crashed every time:) 2024
    1 point
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