I don't think it was a wise decision to make Redshift CPU the default Cinema 4D renderer. For many reasons:
- It doesn't improve the renderer as users would have expected. Redshift CPU might be a more realistic engine, but the calculation are so slow that it's just not worth it. I get faster results with Physical, a 15 years old renderer.
- Cinema 4D was always known for its simplicity and good performance. Back in the early 2000s it was one of the only 3D software capable of delivering renders on a single PC. Anyone could grab it and start rendering directly. This advantage is now lost. By default the rendering are shockingly slow. It's ultimately bad publicity for Cinema 4D.
- Cinema 4D requires de facto to buy RedShift to run correctly. It raises the price of Cinema 4D from 750 to 1000 a year. That's quite substantial, just to get a modern useable render engine.
An ideal solution would have been to add a "Redshift Lite" in Cinema 4D - a positive, functioning teaser for the full render engine. It would be just like Redshift GPU, but with limited features. It could exclude for example: hair, skin shader, displacement, volumetric rendering, proxies and out of core geometry.
Other than this, I appreciate the unified simulation system of this 2024 edition - we have dreamed of it for decades.
I also welcome the improved viewport performances, but I wouldn't brag about it. Cinema 4D is just catching up with modern technology. It was rather absurd to see Cinema 4D crawling without even exploiting 20% of modern PC CPU/GPU capabilities.