If I may be so bold. In my experience, a lot of universities running 3D courses seem quite myopically blind what the real world demands are of 3D artists. They look at what the most exciting things are for students, predominantly working in the movie industry and seem to blindly target that as if it will be getting their students a job at the end.
The reality is that the vast majority of 3D jobs are for generalists, people who can model, clean up cad, texture, light, animate, render, post produce in AE + PS. For every person spending 2 years working on animating Groot's left nut, theres 100 more working at a less prestigious company creating every day artwork. Product renders, adverts, previz, theatre shows, projection shows, town planning, architects, packaging visualisers....
We recently went to some university recruitment days looking for new staff, and honestly the experience was quite miserable. Maybe 30 stands from employers looking for people and perhaps a couple hundred students handing out resumes and virtually everyone who we spoke to was unsuitable. More or less all of them had chosen one single specific niche, looking for a job at a studio. I need someone who can take a client's idea and run with it from start to finish. Instead all we found were 20 people that want to do nothing but rig characters, 20 texture painters, a dozen modellers and a random scattering of uv layout people, simulation engineers and TDs / scripters.
Not one of those people could produce anything from start to finish.