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Showing content with the highest reputation on 09/05/2023 in all areas

  1. This guy has started doing tutorials on Scene Nodes. Leaving it here, since not many at Maxon are spending time making Youtube tutorials on their own Scene nodes. 😛
    2 points
  2. Send a scene and I'll take a look, but likely culprits: Number of objects. How complex are those plants and how many are there? For reference, c4d starts to get slow when you exceed 20,000 objects. By 50,000 you will only have a few fps and at 100,000 it will be miserable. In your screenshots I can count 50 flower tubs, if all the leaves and tomatoes and stems are individual, you could have 50... 100..... 200 objects in there. Multiplied by 50 tubs that could be 10,000 objects. Add the rest of the scene, the extra flowers I cant see and maybe you are well into 10's of thousands. If this is the case, flatten down the models and merge them together You say you have booles. Are they moving? If anything inside changes then the boole needs to endlessly recalculate. Even if it takes a fraction of a second, that could still set you down to 5-10 fps. Check nothing inside animates and consider making the boole editable. Displace deformer. Its notoriously bad for editor speed, it just sits there endlessly recalculating the displacement and it a common scene speed killer. If this is for rippling water then dont displace it, just animate a bump or normal map for some ripples, it will be many times faster.
    2 points
  3. Hello, I am implementing a 2D Delaunator library (this one : https://github.com/mapbox/delaunator) into a plugin. It works well and allow to mix with a nice topology multiple 2D meshes, even dirty ones : But, the main goal I would like to reach is to keep the UV ! It's a bit of a nightmare, because there is a lot of extrapolation and compromises to do, but here is my first results : There is still work to do with the material assignments and uv mix. I have for the moment one precise usecase for this tool (to create crossroads). Do you think it's something that can interest people, maybe in other uses ? Or with other features ?
    1 point
  4. Hello Everyone! Do you want to animate characters? But hate rigging? I'd like to present Ace5 Studio's various characters. https://shop.ace5studios.com/ Just recently released Melissa, but i don't think i posted my other recent packs here either, so enjoy. You can use MELISSA25 to get 25% off Melissa 🙂 Cheers, Aleksey
    1 point
  5. Pffft - yep, the cloner way is a far better and simpler plan than faffing about with XP / constraints, and I am quite cross it didn't occur to me ! 😉 Nice one HP. CBR
    1 point
  6. For me the simplest/fastest way is this. I've never used Cineware though so I don't know if it really helps you in AE hp.c4d
    1 point
  7. That looks brilliant! Such a smart and elegant tree generator. I was not expecting that.
    1 point
  8. @Lasse Leon Sure, send it via pm, it will be treated confidentially, I can see with the devs if there are room for improvements
    1 point
  9. Some of them yes but there are still some worth having. If I were you I'd wait till the announcement of the new C4D. They might present something you currently working on or something that can help you with that. It would be a waste of time if they present a generator based on exactly what you've been working on all summer.
    1 point
  10. I am 62. I have no use for any social media outside of the Core4D. Now....get off my lawn!!!! 😀 Dave
    1 point
  11. I am - I hit 50 the other day, and I know I am old because Discord annoys me 🙂 Maybe we should have a 'Core Crusty's Corner' for all the people who value actual skills and proper learning ?! Nice to see some of the 'old' crowd back though, regardless of age ! CBR
    1 point
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